Post by Sesshou Meibatsu on Jul 15, 2011 4:36:31 GMT -5
Sesshou Drake Meibatsu
wretched lightning
RACE,Human
GENDER,Male
BATTLE ROLE,Jack of All
BATTLE STYLE,
primary; casual
secondary; ls
AGE,
Twenty - one
ALLIANCE,
himself.
PERSONALITY,
Sesshou's personality on the exterior is reminiscent of someone with emotional scars that just wants to be left alone. Yet beneath his tough shell, he has a slew of traits that define him as an individual. For one, he's extremely intelligent. He reacts logically to most situations in a steadfast manner and shrewdly uses his wits when he comes into any sort of obstacle. Simultaneously he's courageous and decisive, making him a very powerful leader no matter the location. He's an ally that just about anyone would benefit from having on their side. Not to mention that he's rather cunning and observant, always giving himself the time to learn and understand something foreign instead of rendering it valueless - at most times at least.
On the gloomy side, he also hosts a fair amount of traits that contribute to his sinister core. The fact that he's mainly pretty distant from others fuel his "lone wolf" concept. He's never been someone to seek out friends for reasons such as emotions or emptiness. There's always some sort of twisted and unknown method to his madness. Such a trait has brewed arrogance in his persona and has made him manipulative of others to certain extents. He can certainly be apathetic when it comes to doing tasks for reasons beyond his own and manages to be quite sarcastic around unwanted company.
APPEARANCE,
Sesshou's crown is covered in deep violet strands that fall down his back. He proudly stands at a tower height of 6'1". His upper body is pretty chiseled and defining in tone. The abstractness in him can certainly be seen once someone looks into his eyes. They're a heavy purple color with a lighter purple tint in the iris. He also has a tribal tattoo that's forged right beside his left eye.
Sesshou wears a simple gauntlet that covers most of his right arm and is strapped around his bare chest. He doesn't really wear a shirt unless absolutely necessary but can commonly be seen in a dark hooded robe of a wanderer. His lower body is covered by loose pants that still allow him most of his movement, tied by a black sash. Finally he dons black boots on his feet that completely sums up his attire.
WEAPONS,
gauntlet. - the gauntlet on his right arm is considered a defensive and offensive weapon for sesshou. it allows him to block and deflect blows from weapons yet reinforces his punches and strikes with that arm.
throwing knives. - sesshou keeps a plethora of throwing knives in his inventory at most of the times. though they aren't anywhere in visual sight to anyone, he fastens them inside of his pants.
katana + tanto - on his back sesshou carries a katana in it's sheathe. the katana is of regular size and there isn't anything that's not normal about it. yet on the opposite side of his sheathe is a removable tanto that can be retrieved with a rather tough tug. it's known as his surprise attack when all else seems to fail.
ITEMS,
None.
ABILITIES,
Lightning Manipulation[/color][/size][/i]
Sesshou's power all stems from his prized ability to manipulate lightning. It's a mysterious ability that he was birthed with and a gift that has burdened him since his earliest stages of childhood. With this ability he can create absolutely devastating miracles and easily bend electricity to his whim. Over the time he has became quite adept at his art of manipulation and hopes to become one of the most feared elemental benders in Hyrule.
This ability is Sesshou's most basic damaging spell. Collecting electricity into his palm, Sesshou releases a bolt of lightning. This bolt is this unleashed and shot directly at an opponent/target at very high speeds with great power. Once it makes contact with the target it deals damage and also temporarily numbs the limb it makes contact with. If it's the chest the opponent receives a slight numbing sensation over their whole body. This ability has a (three) post cooldown and can be used in/out of range.
LS: In these terms, this spell deals a moderate level of magical damage. It also temporarily induces a slight paralyzing effect against the opponent that causes them to lose an action slot their next turn.[/ul]
This ability is one of Sesshou's few defensive spells. Utilizing his magical abilities, he creates a powerful lightning armor that completely enshrouds his frame. With this spell intact, it works in a offensive and defensive manner. This spell manages to hurt and neutralize close range fighters. The armor only lasts for three turns before it's dispersed. This ability has a (three) post cooldown and can be used in/out of range.
LS: In these terms, this spell creates a armor of lightning that surrounds Sesshou's entire being. When physically attacked by an opponent in close range, the armor deals out one level of damage and reduces the attack by half a level.[/ul][/blockquote]
RACIAL ABILITIES,[/color]
Static Charge
Sesshou's natural control over electricity has gained his an uncanny ability to go along with it. But electricity can control the flow of particles such as protons and electrons in the body, positively or negatively influencing the charge. This can causes the particles to become heavily charged, therefore attracting any outside source of electricity.
LS: When one of Sesshou's Lightning spells make contact with an opponent or object, that being becomes heavily charged to the point where his next lightning ability directed at the target works like a homing missile and the damage is increased by half a level. It specifically homes in on the target. The target only remains charged for one turn after the initial charging strike before Sesshou has to strike them again to recharge them. This ability has a (one) post cooldown.
HISTORY,
genesis.
There really isn't much that Sesshou knows about his birth. In fact, for some unknown reason he has no memory of what he used to be. The last thing that Sesshou can remember is waking up in the middle of the day in a evergreen field. He doesn't know how he got there or what happened before then, but constantly receives small flashbacks about certain things that point towards his heritage. The only things that he remember is a torn navy blue banner and a overgrown vineyard that has immersed itself on a desolate and haunted mansion. The goal to finding the truth about his past has given him the belief that the stronger he becomes, the more clues to his history will be revealed to him through flashbacks. His key to his success is through foreign objects, quests, and relationships. Essentially, the tale of this estranged warrior is just beginning.
EXTRAS,
n/a.
FACE CLAIM,
ZI, [i]Heise [Deviantart][/i]
OTHER CHARACTERS,
none
HOW DID YOU FIND US,
idek.[/blockquote][/justify][/blockquote]