Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Aug 3, 2011 18:13:27 GMT -5
I would like to have my characters weapon change from Katana style to Ninjato style. even the Shadow blade, have it be a Ninjato instead of a Katana.
Also i would like for him to have a collection of 6 Shuriken's
A collection of 6 Kunai throwing knives
one Kusarigama rolled up, safely sheathed hidden and the small of his back between his wings.
Finally he has black nunchucks strapped to his right leg.
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Post by Owen Enders on Aug 4, 2011 8:04:47 GMT -5
Done.
In future, it would be much easier for us if you actually type up the Weapons description for us to copy in, rather than just give a list that would look untidy when copied and pasted in.
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Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Sept 5, 2011 22:18:29 GMT -5
I would like to have my character Enzair, become a Hylian Chansellor. please. here is the revised Character Sheet. there are only a few things changed my magical weapon it is not increased in power just modified to fit better to Enzairs life. the Alliance. and if accepted the free extra magic slot. for the Hylian Chansellor Metamorphosis. *** [/img] Full View: i1103.photobucket.com/albums/g466/Enzair/DeltaEnzair.jpgsecond form: i54.tinypic.com/2m4vjti.jpgEnzairShadow Angel[/center] RACE,Hylian GENDER,Male BATTLE ROLE, Melee DPS, Magic DPS BATTLE STYLE, Casual AGE,18 ALLIANCE, Race: Hylian Rank: Chancellor
PERSONALITY,Enzair is a loner, he does not start conversations but he sure can join one. Enzair always looks like something is wrong, so sorrowful, so sad, so miserable. But that is only because of a single betrayal long ago that hit him hard deep inside, and it always lingered with him ever sense. Enzair wears pure black to resemble his solitude, and represent his new way of life. Darkness, shadows, the power called Arcane.
Because of his powers of darkness, his wings changed from white to black. His hair from white to black, but he did not turn to total darkness during this rage, something held on some little light left, as result he had two streaks of white hair, showing he is not total darkness but it does not show, but this little good prevents him from going total dark and evil, he chose neutral.
Enzair is brave he will charge into a fight without fear, and he will not miss a single piece of detail, in other words he is very observant. APPEARANCE, Enzair is 5’10”, his eyes are a gold, he has a tattoo below his right eye, his hair is black with two white streaks, and some dark necromantic purple trim at the base of hair on the sides.
His wings are jet black, he wears a black trench coat made of high quality leather, he wears black fingerless gloves, a black shirt (note his shirt is not torn yet) and a white undershirt. He wears black leather crafted pants and hard leather combat boots.
Enzair is sleek in appearance but do not let that fool you he is much stronger then he looks. He wears a bracelet with several tiny metal claws attached, his gloves have a demon grafted to his right glove.
Enzair wears a belt over his left should and under is right, simply across his chest, but its not just a belt on the back attached to it is a Highly magical Katana, imbued in 10 generations of dark powers. It was worlds most advanced sword then now the metal is in just about every weapon and armor found but its magic makes it so much stronger than most swords. Finally Enzair wears a holy cross around his neck. WEAPONS, Delta carries a 10-generation dark power imbued Ninjato on his back held on by a belt.
He carries a second normal Ninjato on his side made of the finest metal and craftsmanship in all of Hyrule.
He has a collection of 6 shuriken, 6 kunai throwing knives, one rolled-up Kusarigama safely sheathed and hidden between his wings and finally he has a black nunchuck strapped to his right leg. ITEMS, he has 2 pouch's 1 carries basic medical supplies, 1 carries highly nutritious nuts and dried meat ABILITIES, Darkness Bolt: a sword passed down generation after generation for 10 generations, and every time it has been passed down the user would imbue it with all their power, over generations of dark uses the magic became that of Darkness. What this sword does is when he lung’s it toward his foe a bolt of dark energy in the form of a black lightning bolt will strike his foe, if he is to put his own energy into it is capable of homing in on the target as long as the wielder can see his or her foe. With more training Enzair could target a foe even if he or she is out of view, but that is only achievable with years of training. Cool down: Two turns after use before it can be used again.
Telekinesis: black magic, it is more of a knock back ability doing little harm initially but has tremendous knock back force, it only does harm when the foe hits a strong enough stationary object.
This ability has a 1 post or "Turn" cool down.
Metamorphosis: Enzair through the dark power within him and his sword he has the capability of transforming into a beast of legend, A Lycan. In this beast of myth and legend, he is faster, stronger and much tougher. He is black as night his claws are as sharp and strong as a blade, his teeth are needle sharp and just as strong as metal, yet they are all natural.
While a Lycan he has double physical atributes.
This ability lasts for 5 turns, after that time expires a cooldown of 8 turns will accure before he can use it again.
RACIAL ABILITIES,[/color] Magical Devastator: All magical damage dealt by the Hylian is increased (by a half level), and they gain access to a Magic Attack, which mimics the regular attack save that it deals magical damage (i.e. deal a half-level of magical damage, consumes one action slot, no cooldown) HISTORY, Enzair’s Mother died when he was born, and so his father took him in. His father took him to a group of light magic users, where they then enchanted him; the results were wings and considerable magic skill. His wings then were white, and as a child, he was joyous. When he was old enough to walk his training began, first was the books on tactics, then after that when he was able to wield a sword he training in the deadliest of all martial art skills in hand to hand combat and the ways of the sword. This was his childhood constant training to become a great warrior. Finally when his magic began to show itself to the day of light he was taught the ways of magic, how to use it, how to spot it, how to sense it, and most of all the knowledge on the limits. Some spells can kill if one is not ready others leave them unconscious, while most powerful spells only leave you weakened for a short period and the fact every spell needs to cool off otherwise nothing would happen.
Enzair’s skills in combat developed greatly, he can perform all the moves with the greatest of ease, and his wings no not hinder him a single bit. His skills in the sword are even more impressive, one can learn to perform moves with a hindrance such as wings without flaw, but a sword is a different matter entirely. Yet even with his wings Enzair can swing the sword in many ways, he can perform all the skills of the blade as if he had no wings. However, these masters trained others as well, so there are others as elegant, fluent, skillful and powerful as Enzair out there, but they probably lived longer and are more well attuned the skills, but no matter who or how powerful they are fighting their master is suicide. Even though Enzair’s skills were perfect in the eyes of others, but for his masters his skills were still flawed and needed more training or so as they said, Enzair did not mind at all but others would be more arrogant than him.
One night his father left telling him that he would be back, that he had to meet someone about something. When his father was out of site Enzair followed behind keeping his distance, when his father arrived, Enzair waited and watched from the top of the cliffs. That is when he found out; he found out that his father and this black cloaked man had greater plans for him. Enzair did not agree with this he was not going let them use him in such a dark and cruel manner, when he got back to the camp Enzair Waited for his traitorous father to arrive. When he did, he found Enzair was missing, along with the sword heirloom, Enzair surprised his father coming from behind and stabbing him through the chest, and as a result, the sword lost its former master and absorbed the powers of his father. Then the look on his father’s face changed, where then in his dying breath told him everything, told him the truth. That he was under the effects of a spell that controlled his will, more specifically by the black cloaked man. His father then put his hand on his sons face and brought him into his mind and gave him all the knowledge within his mind, and then died, but had no time to push Enzair’s mind back out, as a result Enzair experienced what death was like.
The sword absorbs the power of its victims and if its master dies, saves their power within the sword. And because the curse in his father was foreign it stool the power of the curse as well eliminating its effects in the process, however it only steels the power if this blow is a lethal blow and will kill quickly.
After that day, Enzair went mad with grief and rage, and became what he is today, once called by others who knew him the light of the Angels, now… he is the Shadow of Angels, the Darkness. EXTRAS, Enzair is a master of several martial arts styles, he is capable of performing every move as if he was raised with it. He can fight with style and perform every move without hindrance of his wings. He is fluent, elegant and deadly while performing such moves. FACE CLAIM,Unknown OTHER CHARACTERS, Phoenix HOW DID YOU FIND US,advertisement [/blockquote]
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Post by Owen Enders on Sept 6, 2011 5:10:50 GMT -5
Metamorphosis As far as this ability goes, you don't really have a cooldown despite listing one. You simply state a 4 turn cooldown and that you have to wait until the cooldown is ended before the effect wears off; which isn't the purpose of a cooldown. A cooldown exists after an ability's effect has ended to signal when you can use it again. At the moment, you have no defined limit as to how long the ability lasts for, which would then determine how long the cooldown should last for.
So, you'll need to state clearly that you can hold the transformation for a maximum of however many turns, which will determine how long Enzair is a Lycan and then once that limit is over, a cooldown of however much will occur. I would suggest a maximum of 3 turns and then a cooldown of around 5 before you can switch back again.
One query about your weapon change; which is that you state it is capable of 'using its own power in small scales'. Just thought I'd clarify that, unless it has an MU spent on it to allow it to use techniques/powers, it can't really do anything other than just be a sword.
Something that's caught my eye, and it surprises me that it was missed, is that you have LS listed as a Battle Style, yet none of your abilities actually have any definition set for damage dealt in LS mode, which would also apply to your new Metamorphosis ability. Unless you want to just not use LS, you'll need to have those gone through and has LS stuff applied to it. I'll wait for you to reply to state whether you want that done or not.
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Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Sept 7, 2011 18:47:01 GMT -5
Just Casual, five posts later ill get a magical Upgrade, for now its back to normal.
3 turn before the 5 cooldown seemed to short for a Lycan, considering in the site if it were made to a movie only minutes would go by before reverting back so i decided 5 turn with 8 turn cooldown, how does that sound?
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Post by Owen Enders on Sept 8, 2011 18:53:42 GMT -5
Cool, just Casual works fine for me. Makes my job easier. =P
5 for 8 will work just fine, you can edit that in and then I'll quickly look over it again to double-check stuffs and I can make an approval.
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Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Sept 9, 2011 13:48:24 GMT -5
it is edited in.
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Post by Nightmare Darklight on Sept 12, 2011 22:00:14 GMT -5
Well, as all requirements for editing have been met. And this seems fine I'll just pop in with a 1/3, Owen should be able to finish you off.
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Post by Owen Enders on Sept 13, 2011 7:24:33 GMT -5
Alas, I was hoping you'd edit this in before I vanished. Apologies for the wait.
ACCEPTED!
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Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Sept 23, 2011 22:44:51 GMT -5
Do not remove any other weapons
upgrade on sword
Shadow Ninjato: Delta carries a 10-generation dark power imbued Ninjato on his back held on by a belt. The sword is Ninjato in style the blade is 3ft long and the handle is big enough for two hand wielding.
The sword has a mind of its own it can think, and speak to the wielders mind, Or even another’s who is not touching it, it is a vicious sword, evil in nature. Created by a dark lord, once lost it was found by Enzair’s family 10 generations ago and ever sense then wielder after wielder their power was turned dark and imbued into the sword.
The sword can envelope itself in dark energy like electricity but dark in nature, anyone touching it will feel the pain of electricity, the sword can also jump this electricity up to 2ft away from the blade like a jolt of electricity jumping form one wire to another.
The only thing the sword can do significantly on its own is, tendrils, black tendrils, they come from the sword and crawl along the ground or across blades to another person and latch onto them. the tendrils can be choped up, but because their short distant like 10 feet cutting them all into bits is hard and usless sense they dont do anything. no debuff, no harm nothing, not even slows them down, nothing, its just a freaky trick.
It's primary attack is Darkness bolt as written in abilities.
***
Replace telekinesis
Darkness tendril: Tendrils of darkness that come from Enzair, these tendrils do domal damage of a spear or sword.
They can travel up to 15 ft away. Upon striking its target it will envelope him or her, it will cause tremendous amount of fear, by fear i mean, it will pull out the person’s darkest nightmare in a hallucination, however this is fightable, though it is hard.
All the while, it sucks out the life force of its prey. The tendrils hinder the foe by slowing their movement by 50%
The damage this does can be reduced by armor, if the armor blocks 50% it is blocked, if it hits a shield it will envelope the shield instead. when it envelopes shield the Darkness trendrils are practically worthless doing nothing sense the shield is a non-living object, just makes the shield look freaky looking.
Lasts for 2 posts 4 post cooldown
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Post by Nightmare Darklight on Sept 24, 2011 0:52:15 GMT -5
i636.photobucket.com/albums/uu89/hellgate_amaya_2/e8314cf8c19e7b7a182dffc911333bb4.jpgNo. No. No. No. No. No. This is way too powerful. Where to begin? Well let's start off with the sword. This one is minor, explain what you mean by jump. As for the other ability, which I assume is the upgrade, is the tendril grabbing. First off, there is no cooldown for this. Considering it takes out an arm and freezes them in place until they get it off or let go of their weapon, you're looking at about 6 posts for a cooldown. Secondly Light brighter than the sun being the only thing that can stop is no. Denied. There isn't a thing on this site, not even Zelda's Light Arrows, or the Triforce that can top the sun. Tone that down. In fact, give it a completely different way to stop it, like that they can be cut off and they dissolve if done. Darkness Tendril is about five things in one slot. AKA, this thing wouldn't even be doable with a fully maxed out slot. First off, get rid of the triple damage. That's just got to go. Second of all, reduce the range. By a lot. Like, from 200 yards down to say, 5. Not 50. 5. Reduce the speed reduction from 80% to 50% (one action slot in LS mode) while they have them ensnared. Remove the shield enveloping and turning against its master thing. You can get rid of the armor reduction too. Remove the fear inducing. Also, raise the cooldown to about 4.
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Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Sept 24, 2011 3:50:58 GMT -5
let’s negotiate
don’t mean to be rude or anything but, I don’t think you get the whole point of it, the sword won’t take off an arm or hold them in place, the jumping is like a larger example of electricity jumping form one wire to another. it does not harm, or slow, no de-buffing there. it is more like a fun fact, to make roleplaying here more interesting for me. so the sword magical upgrade is non-combative.
Shadow Tendril: well that’s where you mistake a lot, armor reduce the damage taken if I removed that they receive more damage duh, XD LOL. 5 yards is 15ft nothing is that short of a distance and pointless to have if that short of distance. I don’t use LS mode. fear inducing is a controllable fact that depends on the characters owner, they can chose to let it fly or control the fear part. it’s a choice option.
if anything by your description will be two in one, but it’s one, and there are plenty of other people with something that has a multi effect thing in it.
2 post last effect 2 post cool down also known as Recharge is the equivalent of a 4 post cool down sense I still have to wait 4 posts to do it again. So that will match your said 4 post cool down there.
I hope that explains everything god sir
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Post by Nightmare Darklight on Sept 24, 2011 11:05:06 GMT -5
If the electricity is only cosmetic and does absolutely no damage. Ever. Then it can stay. Moment it does damage though, it's gone. >.> I CAN edit bios you know, so I can just pull it right out.
Seeing as you made the latching on a cosmetic, that can go through as well. Moment it does something other than cosmetic, it's gone. Though now your sword has no ability (as I'm assuming you got rid of it's homing bolt trick)
Darkness tendrils. The damage it would do now (which I said no buffs, so remove that 50%) would make it so armor reduction is unnecessary.
15 ft. may seem short... until you realize you can effectively attack in all directions while this thing is active. -THAT'S- why I'm reducing it like I am. Which it's still 50 ft. So reduce that to 15. If you still feel that 15 ft makes the whole thing pointless, then you can get a new ability. I can wait. >.>
Still says 2 posts. Make that 2 post cooldown say 4.
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Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Sept 25, 2011 16:55:38 GMT -5
Ok those two are changed, never thought of it going in all directions so that will be just fine
Its 4 post cool down now.
The homing dark bolt thing is its own ability separate form the sword though only usable with the sword its still there I am not going to downgrade it that is pointless
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Post by Nightmare Darklight on Sept 25, 2011 17:27:01 GMT -5
You still have yet to remove the damage buff from the tendrils.
And include the Dark Bolt within the sword so it's not accidentally overwritten when everything is edited.
Make the fear thing clear that people can fight it.
I think that might be it.
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Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Sept 25, 2011 17:36:46 GMT -5
ok all done XD
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Post by Nightmare Darklight on Sept 25, 2011 17:39:30 GMT -5
Everything seems fine then.
1/3
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Post by Owen Enders on Sept 26, 2011 18:35:18 GMT -5
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Enzair
Hylian
Shadow Angel[M0n:-100]
Shadow of Angels
Posts: 136
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Post by Enzair on Sept 30, 2011 18:36:18 GMT -5
This is converting my abilities so they are also LS based
Battle style: Casual and LS
Abilities: Magic Upgrader ON Darkness Bolt: damage upgrade (by 1 level making massive)
Darkness Bolt: a sword passed down generation after generation for 10 generations, and every time it has been passed down, the user would imbue it with all their power, over generations of dark uses the magic became that of Darkness. What this sword does is when he lung’s it toward his foe a bolt of dark energy in the form of a black lightning bolt will strike his foe, if he is to put his own energy into it is capable of homing in on the target as long as the wielder can see his or her foe. With more training Enzair could target a foe even if he or she is out of view, but that is only achievable with years of training.
Deals Massive (3 levels) Damage
Cool down: Two turns after use before it can be used again.
*******
Darkness tendril: Tendrils of darkness that come from Enzair
They can travel up to 15 ft away. Upon striking its target it will envelope him or her, it will cause tremendous amount of fear, by fear i mean, it will pull out the person’s darkest nightmare in a hallucination, however this is fightable, though it is hard.
All the while, it sucks out the life force of its prey. The tendrils hinder the foe by slowing their movement by 50%
The damage this does can be reduced by armor, if the armor blocks 50% it is blocked, if it hits a shield it will envelope the shield instead. when it envelopes shield the Darkness trendrils are practically worthless doing nothing sense the shield is a non-living object, just makes the shield look freaky looking.
low (half level of damage for two posts, 1 level total) damage
Lasts for 2 posts 4 post cooldown
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Post by Owen Enders on Oct 2, 2011 6:42:17 GMT -5
By "3 levels of Damage" on Darkness Bolt, do you mean [Heavy] damage? Same with Darkness Tendril, do you mean [Low] damage?
Just checking so I definitely understand what levels of damage you're intending the abilities to do in LS.
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