Post by Ba'ggun on Jul 19, 2011 10:56:33 GMT -5
BA'GGUN
The Mailman's Nightmare
RACE,
Goron
GENDER,
Female
BATTLE ROLE,
Tank, and to a lesser extent Melee DPS
BATTLE STYLE,
I don't care.
AGE,
29
ALLIANCE,
[PLACEHOLDER]
PERSONALITY,
- Ambitious
- Boisterous
- Friendly
- Straight forward
- Simple
- Generous
Negative
- Stubborn
- Poor loser
- Impatient
- Merciless on the track
- Celebrity presence
APPEARANCE,
Ba'Ggun is almost as tall as a full grown Goron male, which is really saying something about her height. She's equally strong and durable as any male Goron, and despite looking fairly similar to the typical to the typical Goron, she has a feminine air about her that she is decidedly defensive over.
And although, not immediately apparent to the eyes of other races, her build is actually seperate and different from that of a male Goron. Her waist as a subtle inward curve, and her hibs are slightly wider than her shoulders. The shape of her face is a little fuller, and her eyes are a little more angled. Her scalp spines grow out at a certain angle that makes her more obviously female. That is, in addition to her womanly figure.
Ba'Ggun wears two articles of clothing. A pair of goggles and a plain brown scarf. She feels rather dashing in this outfit.
WEAPONS,
None now.
ITEMS,
Goggles:
A regular pair of goggles.
ABILITIES,
[Trailblazer]
Goron are known for a great many things, but one of their most iconic skills is the ability to roll on their hard, stone-coated backs. And while most Goron use this ability to travel from place to place, few ever maximize that latent potential, yet Ba'Ggun has turned it into an artform.
- [Drag Race]
Ba'Ggun rumbles and rolls, going on average, twice as fast as most gorons, with speed comparable to that of a racing horse, perhaps a little bit faster than the average equine. In addition, it allows her to make a melee attack that does an additional half damage whenever she has to move into melee range. Unfortunately, she must also expend an action to then move back out of range.
Ba'Ggun can be forcibly stopped with any ability that deals both concussive force and a minimum of one level of damage, at which point there is a one turn cool down before she can re-enter her [Trailblazer] state.
When downed twice, she will enter an enraged state and cannot be knocked out of her next roll. Once she attacks, thus ceasing the roll, the cycle begins over again.- [Friction Blowout]
Ba'Ggun can build up incredible heat in the top layer of her rocky skin turning her arms, feet, scalp, and back into redhot weapons! For every turn up to three turns that she expends a move action without attacking, she can build up heat in her rocky body-plates to add an additional one-half level of damage to her next attack. This means that a basic melee attack could deal two levels of damage if she spent three turns charging her friction level.
If interrupted by an attack that specifically applies concussive force (such as knockback effects), the heat buildup disperses.
RACIAL ABILITIES,
Physical Prowess
No Breathing
Plentiful Food Source
Half Damage from Fire
[Allomancy]
A Goron is a creature born of the earth, and as such they are deeply cognizant of their mineral composition, allowing them to manipulate the concentration of metals in their bodies to their advantage, hardening their shell or making their mammoth fists just a bit more perilous. Each Goron accomplishes this in their own unique way, but often times to the same result.
- [Spike Tread]
While rolling, Ba'Ggun's exposed bits become layered with thin spines akin to that of a porcupine, and when she nears her enemy, she attacks with a little bit extra oomph.
By consuming an action this ability adds an additional 1/2 level damage to an attack next turn.- [Armored Vehicle]
Ba'Ggun layers herself in a heavy coating of metals to prevent damage from reaching her core, and thus keep most harmful abilities out. However this ability requires more focus, and once used, she must let her metals settle before she attempts the ability once more.
By consuming an action this ability protects from 2 levels of damage over a period of 2 turns. However it cannot be used consecutively, and requires a round to cooldown.
By consuming two actions, both of these abilities can be used in a turn, or doubled upon. However, doing this doubles any applicable cooldown period.
HISTORY,
Deep in the Goron city of Death Mountain, a peaceful league of rock dwellers tend to the mountain, harvesting its rocky bounty and enjoying its many gifts to the people. They live in the warm embrace of the mountain, standing above lava flows and chasms alike. Some are miners, and some enjoy time in the hot springs. Some are blacksmiths and others serve to entertain in noble combat.
But to a girl seeking an adrenaline rush, the city in Death Mountain could only offer one thing. Race tracks. She grew up, seeing through the eyes of a jockey. She pushed herself to always bump up to that next level of speed, to push herself, and to know where to find it. She turned rocky out-croppings to ramps, chasms to jumps. She turned the mountain itself into a slalom, and would ascend to the top nigh daily just to descend and see if she could beat her previous time. She began to look for more elaborate obstacle courses, but even at the peak of her time on the mountain, there simply was never much of a Goron interest in her kind of speed, and as she grew older, the cultural expectation to slow down was beginning to gain on her.
Ba'Ggun would have none of it though, and the daily grind grew more and more to interfere with the practice she so loved. After months it would grow too much for a young woman trying to spread her wings and she would do the only thing she could think to. She went on a pilgrimage away from the city. Her first stop? Castle Town.