FENRIS VANAGANDR
Kokiri
wolf in sheep's clothing
if you're walking on thin ice, you might as well dance~
Posts: 24
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Post by FENRIS VANAGANDR on Jul 11, 2011 3:27:55 GMT -5
x x FENRIS VANAGANDRwolf in sheep's clothing
RACE,
kokiri.
GENDER,
female.
BATTLE ROLE,
tank or dps.
BATTLE STYLE,
casual or story.
AGE,
appears in her teens, is actually forty-two.
ALLIANCE,
fairly neutral, up until someone pays or employs her.
PERSONALITY,
a pure tomboy at her best, fenris acts exactly as she appears: childish and wild. rarely does she take many things seriously, and for the most part, she is always lax and carefree. she likes to have fun, but she can also be vicious and violent when she wants to be. devious and daunting, she may get on a lot of people's nerves by teasing and taunting, and can be rather nosy. she holds very little patience, but is actually quite tempered, and not one to lose her cool, although she may try to feign sadness or anger. meaning, yes, she is quite deceitful.
many may call her an immature brat, but despite her overall arrogance, fenris is intellectual, if not on the outside, then on the inside. rarely does one see how smart she really is, though, because she has a tendency to place a mask over her intellect with something rather... unique, in nicer terms. some think she is insane, and that she may be, and she is generally a purely random and spontaneous girl.
independent, fenris has had to rely solely on herself, and only herself. she doesn't trust very many to do things for her, and she normally tries to do everything by herself. a tad selfish, if you will, she doesn't like to back down from a challenge, and is undoubtedly headstrong and full of willpower. she's rude and rebellious, and never really follows many rules set out for her, but she is an honest person, even if it makes her rather blunt.
she doesn't betray the ones she trusts and has promised herself to, but unless she has done so, then you can bet she is likely using you in some way. she likes to be strong, she hates to lose, she is fiery and competitive, and definitely much more formidable opponent than her small stature implies.
APPEARANCE,
despite her age, and most definitely thanks to her race, one might think that fenris is much younger than she appears. with a tiny stature, and childlike, almost innocent face, it is very easy to underestimate her. she stands rather short at just five feet, give or take a little, and one could say she is as thin as a twig. body building is clearly not her shindig, as it would appear as though one could snap her in two with little to no effort whatsoever. she has a light complexion of pale skin, which fortunately is not a ghostly unnatural white, nor is it an extremely orange tan.
the mop of hair on her head is of a light blue in color, and fairly short, reaching only about down to her shoulders. more often than not, there is also some sort of ribbon tied in her hair, near the back, with bangs that sweep over her eyes at times. also of a cerulean hue, her eyes are soft and round, almost innocent, albeit hiding a proudly devious glint.
as for her attire, fenris isn't really one who worries much about style or fashion. she wears what she wears, and there isn't much variety in it. her typical wear, which is usually also her formal wear on lazy days, consists of a light blue dress of a medium length, with a jagged white design at the end, and short sleeves. as a finishing touch, a small red ribbon is tied in a bow at the collar. alternatively, if she knows she's heading for battle, she may don a light layer of armor, with a metal-plated skirt, and laced combat boots, among various other garments.
WEAPONS,
fenris usually prefers to use what she can get, be it by her own prowess, or by what is given to her. in other words, she can be quite resourceful if she wants. just as a safety precaution, however, she does keep at least a dagger on hand. on that note, however, she does also carry with her a pair of odd-looking weapons: the first appearing to be somewhat blunt, made out of wood, with a steel hilt; the other, having more of a swinging and slashing crescent shape, and an odd pink and green design to it, resembling that of a watermelon (see alternative attire above). obviously, the wooden blade is made of wood, obviously, and uniquely enough, the former is actually of metal.
ITEMS,
» NO ITEMS, well, ain't that depressing.
ABILITIES,
» FLIGHT I, with an unusual kind of cryokinesis, fenris has created a pair of wings for herself, that which she can use for a small period of time to become airborne. appearing as a set of three crystal-like structures on either side that don't even seem attached to her back whatsoever, whilst one would think they are created from ice, it does not melt. if one manages to hit a crystal with enough force, however, if can shatter and hinder flight. (see above for appearance.) even when not in use, unless shattered, they appear passively on her person so long as she chooses. with all six intact, she can stay airborne for four posts with a three post cooldown. with four, she can stay airborne for two posts with a three post cooldown. any other numbers render the ability useless. it takes two posts to regenerate a single crystal. she cannot regenerate while airborne.
» FROZEN GRAVE I, fenris's primary choice of weapon and form of attack, she can use ice to formulate a weapon. not quite a spear, but not quite something else, the spear, shall we call it, is able to cover up her whole arm with the grip surrounded by a layer of jagged ice. (reference, left.) almost like a greatsword, but with a pointed tip, it can be used for stabbing, or even whacking enemies aside. alternatively, she can change the shape into that of what appears to be a buster blade, (see reference, right) for hack and slash attacks. there is a two post cooldown between form changes, and whilst it would take a great amount of effort to destroy the weapon, if it happens, there is a three post cooldown until she can create another.
RACIAL ABILITIES,
» FLORAMANCY, the kokiri can only use one floramancy ability per turn, so they do have to be careful in what they choose (the cooldowns for the abilities, however, are separate).
HISTORY,
the moment she was brought into existence, fenris was taught that life wasn't fair, and that she was going to have to fend for herself if she wanted to survive. there is nary anything of significance to say of her past, nor does she talk about it, despite the fact that it was as average and as normal as the next persons. or rather, her history was so boring, she doesn't bother to remember it.
she had a mediocre lifestyle. it was none too charming, but it was none too difficult either. she made do with what she had and what she could get, and although she whined and complained, was fairly effective with figuring out how to use things in different ways.
because they were a family that had a tendency to live off of the land, she was taught various arts of survival, such as fishing, or fighting, starting fires, whathaveyou. nothing could put her energy out, so her parents also found it not much of a challenge to get her to learn something new, or practice at it. yet because she stayed with her parents for the majority of her life, and the fact they fretted over the rumours of leaving the forest, she hasn't seen very much of the world, and thus may seem incredulously stupid about it. often on to simply stay and assist those in the forest with whatever, she hasn't dared to explore until recently.
thus, the world has become her new playground.
FACE CLAIM,
Cirno, [i]Touhou Project[/i]
OTHER CHARACTERS,
duskfilly grayshadow.
HOW DID YOU FIND US,
wot.
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Post by Rwaht on Jul 11, 2011 15:28:36 GMT -5
Rwaht likes.
Rwaht approves.
2/3 approval
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Post by Owen Enders on Jul 11, 2011 18:14:11 GMT -5
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