Volkin
Minish
[M0n:75]
The Weasel
Posts: 193
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Post by Volkin on Jul 5, 2011 15:35:38 GMT -5
x x
Volkin
RACE,
Minish/Weasel
GENDER,
Male
BATTLE ROLE,
Jack of All
BATTLE STYLE,
Casual/Story
AGE,
17
ALLIANCE,
None as of yet
PERSONALITY,
Positive
- Courageous
- Inquisitive
- Nimble
- Quiet
- Trustworthy
Negative
- Lazy
- Secretive
- Aggressive (sometimes)
- Defiant
- Nosy
APPEARANCE,
Depending on which shape Volkin takes he ranges between three inches tall (small form), twelve inches long (weasel form), and five feet tall (regular/human form). In his two non-animal forms he seems somewhat feminine, largely due to being somewhat slender in build.
He has longer reddish brown hair that turns white in the winter when his coat changes and in weasel form that color remains the same. Volkin's eyes are a golden yellow and his teeth are sharp and pointed. Aside from his teeth and slender build, the only other thing that identifies him as a weasel, or at least as some sort of hunter is that he has claws rather than normal fingernails.
WEAPONS,
Volkin carries with him a bow and a simple dagger and sword. Each of them are of the most basic materials and the bow and arrows look to be crudely hand-crafted.
ITEMS,
None right now, but he will pick some up as he goes along.
ABILITIES,
Illusion- For one turn Volkin can cast an illusion to trick up to three senses of his opponent. This ability has a cool-down of two turns.
Flexbility- A passive skill. Because of his weaselness, Volkin is able to bend his back in ways that for most people would not be possible.
RACIAL ABILITIES,
Animal Form: Each Minish can fully take on the animal form that they are connected to. If that animal is large (think something like a bear or a lion), then their physical attacks do an extra level of damage. If that animal is small, they gain an extra action slot, but receive an extra half-level of physical damage whenever they are hit by a physical attack. For both sizes, the Minish cannot activate any magical weapons or items (unless those weapons/items specifically allow it). The animal form lasts for three posts and then has a cooldown of three more posts.
Invisibility: The Minish temporarily turns invisible, meaning the enemy cannot target them in the next turn; if they find themselves in an area-of-effect attack, they are still vulnerable, however. Meanwhile, a physical attack used while Invisible deals an extra level of damage. Invisibility only lasts for one turn, and has a cooldown of five posts.
HISTORY,
Volkin was born in the the Lanayru Province near Lake Hylia. He has lived a simple life up to this point and was content to stay where he was until one day when a group of travelers came passing through and made camp by the lake. Curious, Volkin crept closer to observe them and found himself watching them until they had all went to sleep. It was at that point that Volkin came to realize that there was a big world out there just waiting to be explored.
On his first trip into the city he found himself involved in his first fight. While questioning a Gerudo who was passing through to trade his questions became too personal and she ended up taking offense. Volkin ended up with a black eye, a sprained wrist and a fondness for the Gerudo.
On his second trip into the city Volkin finally made it to the castle. To someone who had grown up in a burrow on the side of a lake, it was the most magnificent sight he had ever seen. During that time he caught a glimpse of someone who he believes to have been the princess, although he cannot be sure. What he can say is that she was perhaps the most beautiful person he had ever seen.
Shortly following his second trip, he became increasingly more unhappy at home where he already knew every tree, every hole, every flower and he spent his time planning how he was going to see the world.
A year and a half later he had managed to steal and earn enough money to buy himself a small sword and dagger. The dagger was used to carve himself a bow and enough arrows to get by for a few weeks. He did not need them for hunting but he did not know what sort of creatures he might meet along the way.
And now he has just set out, moving from place to place and exploring the world with just the clothes on his back and the weapons he had purchased and crafted for himself.
OTHER CHARACTERS,
None yet, but it's inevitable that there will be more.
HOW DID YOU FIND US,
Rwaht
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Post by Azler Wilder on Jul 5, 2011 20:22:52 GMT -5
I'm fine with Flexibiity, but Illusions needs a cooldown. If you include a specified duration, I'll let the cooldown be relatively short.
Also, you should check your coding lol Some of it is messed up or missing.
Lastly, ya need a Title mate. Look around, you'll see the kind of stuff others have used.
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Volkin
Minish
[M0n:75]
The Weasel
Posts: 193
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Post by Volkin on Jul 5, 2011 20:28:02 GMT -5
Ah, the ability itself only lasts for one turn, would a cooldown of two turns be good? If not I can do three.
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Post by Azler Wilder on Jul 5, 2011 21:39:36 GMT -5
Oh no, that's fine~ Go ahead and edit it in.
Would you be willing to expand upon your history a bit as well please?
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Volkin
Minish
[M0n:75]
The Weasel
Posts: 193
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Post by Volkin on Jul 5, 2011 22:41:48 GMT -5
History expanded ^^
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Post by Azler Wilder on Jul 5, 2011 23:00:17 GMT -5
Woah, very nice! Wasn't expecting such a large bump lol Got a good chuckle at the Gerudo part~ APPROVED! 2/3
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Post by Owen Enders on Jul 6, 2011 14:42:42 GMT -5
Looks good to me. Comic value in a background always goes down well. =)
ACCEPTED
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