Post by Keiei Yokorenbo on Oct 31, 2011 5:03:58 GMT -5
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Keiei Yokorenbo
(Key-E-Yay Yoh-Koh-Ren-bow)
Disinterested Reaper[/center]
RACE,
Twili
GENDER,
Male
BATTLE ROLE,
Magic DPS
BATTLE STYLE,
Casual/LS
AGE,
18
ALLIANCE,
None as of now.
PERSONALITY,
Positive
- Patient
- Understanding
- Loyal
- Calm
- Affectionate
Negative
- Violent
- Unpredictable
- Easily Bored
- Sadistic
- Sneaky
APPEARANCE,
Human Form
Shadow Beast
WEAPONS,
If you don’t want to fight on SoS and are a Pacifist, don’t worry about this section!
Any weapons your character carries around, and please do be realistic about how many.
ITEMS,
You can have as many items as you like.
ABILITIES,
If you don’t want to fight on SoS and are a Pacifist, don’t worry about this section!
On SoS we use slots to determine how many magical abilities, magical items or magical weapons our characters have. You start out with two Magic Slots (or MS for short) and whatever racial ability you have. For humans, this means starting out with three slots total – one of which you can‘t upgrade. These slots can be spent on magical abilities, magical items or magical weapons, which can all be upgraded using a Magic Upgrade (MU, if you‘re short on time) which are explained closer in the shop.
RACIAL ABILITIES,[/color]
Shadow Masters[/size][/blockquote]
The Twili are inextricably bound to the magic of shadows and twilight. This affords them a great many powers, but this does come at a cost: in direct sunlight or moonlight, the Twili take some very tough damage (if they ever find themselves fighting in the sun or moonlight, that damage is two levels per turn: so get out of the friggin’ sun!). With this great weakness, however, comes two very great powers:
Shadow Veil:
The Twili can choose to occupy any shadow, taking on an incorporeal form. This means that the Twili is essentially removed from combat, so they can’t do anything (or have anything done to them) in terms of fighting. They can also teleport freely between shadows, but doing so has a three post cooldown in battle. Entering or leaving a shadow takes two action slots, and doesn’t apply to the last turn (i.e. you can’t slip into a shadow after the other guy has fired off his doom laser. You take that hit. It’s the ones afterwards that you avoid). This ability can’t be used in beast form.
Shadow Beast:
All Twili have the innate magical ability to turn into a Shadow Beast (i.e. some sort of animal/creature with a loose shadow theme). The neat thing? You get to decide what the Shadow Beast does. Treat “Shadow Beast” as you would a magic slot, albeit one that has to be spent on some sort of animal form. Your Shadow Beast form can last from 2-5 posts, and the cooldown is two posts plus the amount of time spent in the form. Please be sure to include a thorough description and/or a picture of your Shadow Beast form!
HISTORY,
Around a hundred and fifty words would be nice please.
EXTRAS,
Any extra tidbits you want to add go in here.
FACE CLAIM,
Young Walter C. Dornez, [i]Hellsing: The Dawn[/i]
OTHER CHARACTERS,
None.
HOW DID YOU FIND US,
Well, I'll tell yah, I went to dat dere Google and said, "Find me a Twilight Princess RP." and it dun did its job.[/blockquote]