Post by Asherah Kaiolohia on Aug 9, 2011 1:07:50 GMT -5
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Asherah Kaiolohia
Lady Quezacotl
RACE,Zora
GENDER,Female
BATTLE ROLE,Healer/Magic
BATTLE STYLE,Casual & Story
AGE,Twenty-three
ALLIANCE,Zora Queen, Royal Family (Lieutenant)
PERSONALITY,Positive
- Helpful
- Up-beat
- Friendly
- Kind-hearted
- Loyal
- Valorous
- Wise
- Protective
Negative
- Young
- Sometimes easily swayed
- Generous
APPEARANCE,
Asherah is a Zora of extreme beauty, though not as comparable to the Queen. She seems to come from the ocean that she was named after and is brethren of, with her long flowing light colored seaweed hair to her ocean green-blue eyes. Ashe has light peach colored skin, that most often reflects the color of the sea.
WEAPONS,Frozen Sheeva: A spear/trident weapon, with a blade that is curved into two crescent moon shapes. The blades are a silver-blue hue and the staff of the weapon is a bit of a darker color. On the staff where the blade is secured a crystal is laid into the staff part.
ITEMS,
ABILITIES,
- Choking Riptide: With a simple hand motion, Asherah is able to send tentacles of water from underground up, latching onto the enemy's limbs to keep them still for another attack. Tentacles remain for three posts or until the enemy is able to get free, two post cooldown. Can be used twice per thread.
- Lumini Aquis: With the touch of her hand and the words of a spell, Asherah can heal a small wound but not fully. She cannot heal a big gash or save a person from the verge of death. Three post cooldown, can be used twice per thread.
RACIAL ABILITIES,
- Water Dwellers
The Zora are most at home in the water, far more than any other creature. They are able to survive any sort of deep-water pressure, and can breathe water (or air), making them ideal swimmers. Furthermore, if they find themselves fighting in the water, they get an additional action slot. Outside of the water, they also have access to an electrical field, which can be used for attack or defense. They can activate the field at any time, which causes the opponent to take moderate damage whenever they get in-range of the Zora. Additionally, in the opponent’s next turn, they suffer from a stunning effect that makes it hard to move (they have one less action slot). While in water, the damage is raised to heavy, and affects opponents who are out-of-range, as well. The field lasts for one turn, and has a cooldown of five posts.
HISTORY,
When first looking at Aerwyn one wouldn't really know that she was the Queen of the Zoras, however to understand why and how she is we would have to look into her past. One reason why she was Queen was because it was in her blood. She was born of Royal blood. Her father was the King and her mother was part Royal blood. When Aerwyn was a wee fish, her father and mother would look after her and make sure that she didn't wander off and get into danger. So, I suppose they probably kept her "locked up" if you can call it that. She stayed to the area where she lived and was to never go on land, however how could the princess ever think about ruling when she didn't know what the outside world was like? Simply, she couldn't. And, it wasn't set that she would be Queen. For, her parents were still able to rule. Not wanting to be locked up anymore, young teenager Aerwyn set out beyond the waters of her home, unknowing to the dangers that may lie ahead. However, this little adventure away from home would open up her eyes to the wonders of the world outside of the water. And, would also prepare her a bit for her soon to come time as a Queen Rutela.
Her parents soon sent some Royals to fetch their young, naive daughter. However, she would be some what slippery to find. She wandered to shore, mind you she also stole her mother's necklace. Which would make her more human like. She wandered through a forest, exploring the trees, feeling the patterns of the tree bark, the leaves. They were all so green to her. She ran into a small dirt road and heard the pitter patter of something and soon enough a horse came into view, with a rider on top. She had never seen such a beast and was a bit amazed by the creature to move. However, the stead and his rider soon skidded to a stop before they ran into the young princess. The man was nice and called her by formalities such as m'lady, even though he did not know her lineage. She was a bit bare, her long hair the only thing masking her so the man gave her his cloak and they talked as Aerwyn petted the young man's horse. However, soon other Zoras found her and she was taken home. The only lingering memory of the man was his cloak he had offered her.
When home in the water, she talked with her parents and wanted to know more about the world beyond. With much pleading her father taught her about the world above. Some what getting her ready for her reign into being queen. For her mother's life would be cut short a few years later. An evil went against the Zoras and managed to kill the Queen and the King although his body was never found was declared dead as well. Thus, Aerwyna was to be rightfully the Queen for she was the only child of her parents as well as the oldest even if they had had another child. Thus, Aerwyn's time to be Queen would come quickly. Some Zoras didn't feel she was ready and she seemed a bit naive as well as energetic and young. However, she would quickly fit up to the role as Queen for she would become wise as well as valorous. She studied ancient words and stories of her people and even went on a small journey beyond the water. Within a few years she would fully become fit to be Queen.
EXTRAS,
Hope you like her.
FACE CLAIM,
Rydia, [i]FINAL FANTASY IV[/i]
OTHER CHARACTERS,
Nymira Moonskar
HOW DID YOU FIND US,
An affiliate.[/blockquote]