Post by brezzen on Jul 30, 2011 22:56:48 GMT -5
[/i]Byru Dentz
Her Majesty's Eldest Dog
RACE,Twili
GENDER,Male
BATTLE ROLE,Magic, Melee
BATTLE STYLE,Any
AGE,An Elder Among the Young, gazing upon his Twilight Years.
ALLIANCE,Her Majesty.
Looking to be Either:
- Challenge Akito as Twilight Assassin, OR
- Be a Twili Adviser, and a Twilight Messenger
PERSONALITY,Positive
- Loyal
- Relentless
- Fearless
- Wise
- Level-headed
Negative
- Suspicious
- Territorial
- Indignant
- Distant
- Solemn
APPEARANCE,Byru holds himself with the regal demeanor befitting his position as an adviser to the queen, and although his robes are simple, he nevertheless carries an air about him that is saturated with both authority and wisdom. Even in the presence of Midna herself, his polite words hold a power unbecoming of most Twili, and he retains the strength of character to be accepted in this power, or at the very least, envied.
Physically, he is a deviation from the standard Twili. With a tall and powerful build comparable to that of a human or Hylian, he clearly has a somewhat differing ancestry than the average Twili. His hair, though once red, has faded to a pale white, sometimes pinkish color. His face is square, rather than the thin, pointed features one comes to expectfrom the average Twili. And his skintone changes in the light. Being almost purple in any sort of bright light, a flat gray in dim light, and the stark contrasts of white and black swirls becoming evident only in near-darkness. His eyes also have a slight difference to that of the average twili. Instead of the glowing red that most Twili share, Byru has a dull black lens that covers his eye and reflects bright light, only revealing the true red iris in dim and dark lighting.
But Byru is not only an adviser, and also holds a position among the Twilight Messengers. As such, he is unofficially considered an "honorary guard" because of his proximity to the queen, but this is mostly a joke; the queen's guards are officially supposed to treat him as a higher threat than other individuals on the advisory board. Still, he is a member of the messengers, and therefore dons a fitting garb when his work with her majesty ceases. A hooded cloth base, padded with leather armors that offer some protection, and adorned in pouches that allow him to carry the tools of his trade.
WEAPONS,Grey Saber
The Grey Saber is a simple bladed weapon that is resistant to dulling and being broken. However it has no special attributes.
Hand Crossbow
A piece of prototype technology Byru has acquired with his wide array of connections, this handheld projectile weapon fires arrows with power and firing rate comparable to a short bow, and what's better? It is contained in a quarter of the space!
ITEMS,Cool Dawn Seeds
A common item to be found in the Twilight Realm, these seeds are not really seeds at all. Not in the traditional sense of the word. This small pill-shaped item can be broken, and then glows with a fluorescent, dim blue light for a several hour period, or until they are disposed of by appropriate means.
Warm Dusk Seeds
A rare item to be discovered in the Twilight Realm, these seeds are not really seeds at all. Not in the traditional sense of the word. This small pill-shaped item can be broken, and then glows with a fluorescent, bright red until it is shattered. However, the radius of this light is rather small. The item's true purpose is to absorb light in enclosed areas (rooms with windows, caves with torchlight, etc.). In a period of ten minutes, this item can absorb all the light in a room, and fill it with a "cloud" of darkness.
The light will be released from the seed under two conditions. If it is exposed to a large amount of direct sunlight (ie, trying to plant one in a field at midday), or physically breaking it (breaking the faint red glow in the midst of the darkness).
Hook Bolts
These bolts are special in that they can pierce stone and eject hooks that stabilize them, allowing the bolt to remain stuck in the stone even when considerable force is applied. This works on softer materials too. However, due to the prototype nature of the weapon and of this ammunition especially, Hook Bolts cannot be used in combat or when threatened with combat.
Blackrock Cable
A strong and lightweight cable, capable of supporting the weight of two or three grown men.
Caltrops
Ordinary black caltrops that can be tossed on the ground in Byru's wake. They can distract pursuers, but cause negligible real damage.
Glass Sand
A few handfuls of powdered glass that causes excruciating pain, but no damage when it gets in your eyes, nose or throat.
Black Water
An oily black substance that Byru carries in glass bottles to color his hair, his weapon, and create slippery surfaces.[/size][/blockquote]
ABILITIES,
Twili Warwizard [===][/s][/li][/ul]
With the blood of a Twili, Byru has magic comparable to that of any Hylian. With the blood of a very special interloper running through his veins, Byru has powers that exemplify the dark and twisted nature of the Twilight Realm and of the long shadows it casts.
- Effect One: Black Mirror
This spell, the first taught to a Son of Abaddon, has been named many times, and is dubbed Black Mirror by Byru. It is a reflective ability and works by creating two portals linked by a temporal wormhole. A portal is maintained in either hand, and they are linked by a temporary bend in space. This allows Byru to return almost any attack that is sent at him.
This is a one-way circuit however; as there is an entrance portal (which causes powerful suction even a short ways beyond its event horizon) and an exit portal, which forcibly expels matter drawn in.
LS Application: This spell redirects a single attack towards a target of Byru's choosing. It mirrors the range of the target's original attack or ability, meaning a melee attack can only be redirected to enemies in melee range, and that fireball the mage cast as a ranged attack will not fire reliably if pointed at someone point blank.
However, an attack can also be focused, and in doing so becomes slightly stronger at the expense of inconvenience.
[1 Action Slot: 1/2 Level Damage, plus knockback to ranged, 2 turn cooldown.
2 Action Slot: Mirrored Damage, plus knockback to ranged, 5 turn cooldown]- Effect Two: Chaotic Shadowburst
[Deconstruct]- Effect Three: Interloper's Memory
[Damage Resistance]- Effect Four: Abaddon's Last Words
[Doom Status]
Shrouded Twili [===]
Among Twili, Byru holds a higher standard, taking the natural traits of a Twili and with them proving how far a Twili can improve upon themselves. His inborn magics are enhanced through training and discipline causing Byru to be rather fearsome among his race.
- Effect One: Empowered Shadow Merge
This acts as a passive boost to Byru's Shadow Merge racial ability, and as such, has no usage limit of its own. When merging with a shadow the post after an attack has been made against him, Byru takes only half damage from said attack. - Effect Two: Empowered Shadow Jump
[Divergence] - Effect Three: Empowered Shadow Beast Form
[Tank Mode] - Effect Four: Light Tolerance
[Photo Fatigue reduction]
Peerless Assassin [===]
- Effect One: Harlequin Jaunt
[Motion Dodge] - Effect Two: Dizzy Rush
[Anti-Grav] - Effect Three: Assassin's March
[Mastery of Body] - Effect Four: Flash Sweep
[Disappearing Act]
RACIAL ABILITIES,[/color]
Photo-sensitivity [=][/i] [=]
Byru is especially susceptible to damage when in natural lighting. As such, he takes an additional level of damage per attack whenever he experiences this.
Photo Fatigue
Byru is especially weakened when in natural lighting. As such, his abilities do not cooldown whenever he experiences this, meaning he can only use them once, and their cooldowns will only progress while he is in shade.
Shadow Merge[/i] [=]
Byru can take two actions to merge with a shadow. He becomes incorporeal and does not take damage while merged.
Shadow Jump [=]
While merged with a shadow, Byru can use only move actions. However, he can use these to jump across patches of light to merge with any available shadows. These don't need to be in line-of-sight, as he can sense shadows. Being incorporeal, he can move through walls, and other obstacles to reach the shadows he desires.
Shadow Beast Form[/i] [=]
Byru's shadow beast form is that of an age-old Twili legend about an evil denizen of the darkness who spoke whispers of hatred against the goddesses. And although the beast was full of hatred, it was wise and contemplative, whispering deep in its slumber. And although the beast is long gone, or may never have existed, a rare Twili may manifest its form once an age, and they are always destined for greatness. Beast's Form has two things to be aware of. Its strengths and its weaknesses.
Beast Strengths: The beast has both a ranged and a melee basic attack, and both deal 1 level of damage. The beast is aware of all non-twili in the vicinity, and knows their location despite concealing effects. It has a 6-level health bar all its own, and after every cooldown period it experiences a 1 level regeneration.[/size][/blockquote]
Beast Weakness: The Beast can only use its actions to make basic melee attacks every turn, and has no special abilities of its own. It must use both actions to attack non-twili, who are chosen at random from a random dice generator every turn. Once the Beast's health is worn down to KO it may not be used again in the battle despite cooldown periods. It can only see Non-Twili races. The beast cannot be affected by healing items, abilities, or other effects.
HISTORY,
Abaddon, Crimes against Nayru, The Denizen
Long ago, there existed a faction within the sacred realm who sought power, to control power no mortal had ever had the ambition to contain. They were sorcerers, traitors, and to a rare few who still tell tales, righteous warriors condemned unfairly by the goddesses.
The legend of Abaddon is a rare tale, not told even by typical Twili. This is not because of obscurity, but because of the powerful, radical hatred it evokes, and the fantastic themes it clings to. It speaks of a realm of light, of people who exist doused in a place where there are so few shadows one can hardly breathe.
But even tales rooted in fantasy speak to some truth, and the Legend of Abaddon is no different.
A wizard among the interlopers, he conspired with them to take the power of the triforce with dark magic by way of the Fused Shadow. Abaddon was a power hungry magician consumed by greed and ambition and lust for magical secrets. But there was also something different about him.
He was kind.
And though he despised the order of the goddesses, of law, and of the flow of time, he chose to walk a path of righteous indignation and entitlement, to create great power so people could choose to submit to their own flow, and that the "Queen of Water and Time" would no longer have rule over the people of Hyrule.
Yet while he cared for people, he spread lies and deceit, trickery and chaos, fraying at the spirit of Nayru's carefully laid order, drawing more and more to the cause of his brethren, until there were enough that the events of history would soon take place.
The Goddesses intervened, and the Interlopers fled but for some who fought against, buying their comrades a valuable, but all too futile, plot of time. Abaddon was one of these, who stayed to confront the goddesses, but he chose not to do so with violence. He was, after all, rooted in kindness.
He fought with Nayru using words. Again, an effort made in vain, because the words of a goddess are incomparable to the words of a man. And in the moment before he was banished, Abaddon is said to have screamed at his patron rival, "If you are a loving goddess, let us be free of your love!"
He was among the first to arrive in the Twilight Realm, before it underwent a great change.
The legend goes on to say that before the Dark Interlopers arrived there had been the Denizens who held dominion over the land of the dark. These creatures of darkness were slain by the powerful sorcerers, each and every one.
Abaddon himself is said to have met with a Denizen who spoke of a hatred of goddesses and of light. In a fury born of love Abaddon slew the beast then and there, spilling its blood across himself, damning his pure Hylian form to become a malformed shell of its previous splendor. He is said to have had one son.
This is the legend as it has come to repeat itself over and over in the mind of Byru.
Another Son of Abaddon? Another Destiny
Byru grew up surrounded by family members that desired to indoctrinate him with their legends of a man who could never have existed. Unlike his father and grandfather, Byru saw no evidence for Abaddon, for Denizens, and for any of the other nonsense spouted about in the tale, of how an interloper would grant them power from beyond the grave so one day they could bring ruin to the realm of light and to the goddesses. In fact, Byru was more curious about the realm of light, and about stories of the creatures who lived there than he could be about anything else. So when the day came that Byru would go through his family's coming of age rituals, it came as no surprise to his mother and father that he had run away.
They hardly even searched for him; meanwhile, Byru was running to the furthest ring of the Twilight Realm he could. To find himself as far from all else as he could find himself, and to remain their in seclusion. As a young boy, this was difficult, but it afforded him much time to develop skills he needed to survive. Soon he was independent, and on his own, capable of teaching himself any manner of knowledge he desired. Sooner still, he had developed a method of complete seclusion, and he lived that way for many years to come.
Only when rumors that Queen Midna was behaving rather oddly did he finally come out of his self-imposed isolation. A Twili of great power, come upon by his own strength. The world was changing, and so too would he. Sealing off his most powerful spells, he made way to the Twilit Castle, and sought a place among his people.
OTHER CHARACTERS,
Zafun Strider, Ba'Ggun.[/blockquote]