Post by Oliver on Aug 24, 2011 9:43:01 GMT -5
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Oliver Hawkins
Big Boss
RACE,Kokiri
GENDER,Male
BATTLE ROLE,DPS, status effects
BATTLE STYLE,Casual, LS, SS
AGE,Visibly around fifteen-sixteen (slightly older looking than other Kokiri). Actual age has been forgotten over the centuries.
ALLIANCE,
Kokiri, Chaotic Good. (Leader of the Kokiri/Boss)
PERSONALITY,
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- Diligent - Oliver never ceases to watch over the kokiri. He has eyes and ears all over the forest in which to survey any and all happenings that may occur in his territory. He has a task which can never be completed. There are always dangers in which his people may fall prey to.
- Patient - If there is one thing Oliver has learned over the years - it is that everything will happen in time. Not to mention it would be near impossible to look over the childish kokiri without some form of patience.
- Brave - Oliver has lived a long life. He is content with what he has accomplished through the years. The concept of death no longer phases him. He would travel to hell and back without hesitation if he had good reason.
- Experienced - The boy... err man... boyish man has seen much over the years. There is little he has not seen or done. And that in which he hasn't, well perhaps he had just chosen not to.
- Observant - Oliver is able to read the body language and emotions of others. This allows him to understand friend and foe alike with relative ease. Not that he can mind read. But how they are feeling is quite easy to interpret.
- Loyal - Oliver would give anything for his people. Already most of his life has been in servitude to the forest, the kokiri, and the great deku tree.
Negative
- Naive - Oliver tends to believe that there is no true evil. And no completely bad person. Just people that are misdirected... or for lack of a better word - good people doing bad things.
- Mischievous - Oliver enjoys fun at others expenses. It is not uncommon for him to pull pranks on foreign travelers and the like.
- Rude - Oliver can be a little forward at times. His brash behavior is not always conducted with ill intent however. He just enjoys speaking his mind.
- Unpredictable - Oliver enjoys spicing up his life. Following the same old routine seems rather boring to him. This may result in misfortune for himself or others. For example: Attempting to build a "look out post" in the great deku tree.
- Over Protective - Oliver can sometimes go over the top with trying to protect those he cares for. Such as when he restricts young'ins from going out to see the world; believing that may endanger themselves where he can't get to them in time.
- Stoic - If Oliver is in pain, either physically or mentally, he tends to put on the tough guy look and hide how he is truly feeling. Anyone who knows him well however is able to identify if he's hurting or not.
APPEARANCE,
Oliver is a tad taller than most other Kokiri. It is a rather rare occurrence which is not seen very often among the Kokiri. Some could even mistake him for a human if it were not for his pointy ears and green apparel. He stands at an amazing 6'0", which allows him to tower over his colleagues. He also appears to be slightly older than a child or tween. More along the lines of a teenager around 15 or sixteen. Though he is far older than his appearance. Don't let looks deceive you now.
He has a pristine complexion with milky white skin. Blemished only by a large tattoo of a golden sun on his left arm. Olivers shaggy blonde hair and light hazel nut eyes make him out to be quite the looker. His body is composed of a slim build; little to no body fat and lightly muscled. The boy is stronger than most kokiri,strength wise, because of his height. Though his body is still rather light. Thus allowing him to stay on par with other kokiri in speed and agility.
Apparel wise, Oliver wears a dark green cloak with hard leather armor, light brown in colour, underneath. A utility belt can be seen across his waist containing an assortment of tools used for various reasons. A shiny metal belt buckle at the front of the belt can be seen resembling that of a Deku leaf. Below the waist he wears a pair of tight fit green cotton trousers and bear skin shoes. Finally, atop his head he wears a straw hat to shield his skin from the sun if ever he travels out from under the shade of the treetops.
WEAPONS,
Clockwork
Oliver has a long sword of the magical variety he carries with him at all times. It is made of a very peculiar metal. Oliver had found the ore from a meteorite which had fallen from the sky. Ecstatic over his findings; he had it forged for him into a sword by the master blacksmiths of death mountain. The sword its self has a golden hilt with a lions head at the tip. The blade is a bright white; almost blinding to look at it directly. Dark blue veins run down the length of the sword; which glow eerily if danger approaches. Someone who did not know of the sword would think it was nothing special; save for its fancy hilt and odd coloration. However, the magical properties of the sword, enchanted by the previous Kokiri Boss, gives the sword three very interesting powers. First of all, the sword would be rather heavy if not for the magic which strips the sword of any weight. Which allows Oliver to swing it as if it were but a feather. Secondly, when the sword hits a target, that target is held frozen in time for three posts with a one post cool down. This may not seem like much but it gives Oliver ample time to deliver a devastating blow before his opponent can react. Lastly, the sword is bonded to Oliver. It yields only to Oliver and if any other attempts to use it - it will drop to the ground with an infinite amount of weight which no one can pick up.
-Combined with Oliver's speed this sword is quite devastating; deals heavy damage per hit-
Throwing knives
Oliver always carries a few knives around with him at all times. Usually hidden among his cloak, boots etc etc etc. These allow him to attack from a distance if he so wishes. Along with the possibility for a surprise attack.
ITEMS,
Bosses necklace: A necklace containing various ornaments and a wide variety of birds feathers. It is passed down by Boss to Boss as a symbol of their authority. A peculiar power in which this necklace holds, is the ability to allow the wearer to camouflage in with their surroundings for three posts. One post cool down. Oliver cannot be targeted while camouflaged.
ABILITIES,
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Adept with poisons: Oliver is capable of making a variety of poisons. One in particular he tends to make is a stamina draining poison. He will usually lather his weaponry in the stuff. It tears away moderate damage each post for four posts. It has a five post cool down. Can only target one opponent at a time.
Leader Ability - Eyes and ears: Oliver can borrow the minds of any animal visibly in sight. With smaller animals he can fully bend them to his will. However, with gigantic creatures he can only control their sight and hearing and not their body. Such an ability can be used for scouting, creating animal minions etc etc. He can use this ability for five posts with a one post cool down for small creatures. With much larger creatures he can use the ability for three posts with a two post cool down.
RACIAL ABILITIES,
Plant Attack: The Kokiri enchants a plant, be it a vine, nettle, whatever, into attacking for them. It deals moderate damage to the target, and has a cooldown of two turns.
Ensnare: The Kokiri enchants a plant, again, any plant, into holding a target in place, meaning that they can’t move in or out of range for two turns. Ensnare has a cooldown of four turns.
Vegetative Wall: The Kokiri summons some plants to form a wall, that can take a total of heavy damage (e.g. it can take a couple of moderate attacks, one heavy, etc. This is a bit easier in LS). The wall lasts for two turns, and if it doesn’t receive heavy damage (two levels of damage) in the first turn, it can continue to remain active until it does (it can still take however much “damage” there is remaining in the second turn (e.g. takes low damage on the first turn, can take 1 and a ½ levels on the second). Has a cooldown of four turns.
Overgrowth: The Kokiri activates all of the Floramancy abilities currently on cooldown, at once (this does not take them out of cooldown). However, doing so doubles their remaining cooldown (no ability can ever have a cooldown of 0). Overgrowth has a cooldown of three turns.
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HISTORY,
Oliver, being a Kokiri, has lived for hundreds of years. For most of that time, Kokiri life was uneventful and as other races in the world advanced technologically and culturally, Kokiri society stayed pretty much where it was. They had everything they needed; shelter, food, protection and other Kokiri to talk to and play with. The Kokiri worked on a rota of different jobs, ranging from running the local general store, to maintenance of the crude but adequate wooden houses, to gathering food for the community. Of course, all Kokiri had their own fairy who went with them everywhere and was like a best friend. Each fairy had a personality, and could often be distinguished from each other by size or shade. Oliver’s fairy was called Sata. As with any group of children, there are always those who are the bullies, but with the Kokiri, having to live together for so long meant this kind of thing was not as frequent as one might expect. While there was inevitably the odd incident of friction between them, as a whole, they lived together fairly peacefully, thanks to their guardian spirit, the Great Deku Tree.
Oliver, unlike other kokiri, tended to spend his time learning to use a sword or training his body. From a young age he always felt as if he had a duty to protect his brethren from outside evils. Only through getting stronger did he see himself capable of doing so. Over the years his kindness and brotherly attitude towards others was noticed by the previous Boss. It was roughly about three hundred years ago that Oliver's predecessor died of an unknown illness. On his death bed he had handed the title over the Oliver. Telling Oliver that protecting the Kokiri took not only physical prowess, but courage and a kind heart. Oliver has never forgotten these words; as he stays forever vigilant against that which may harm him or those he cares for.
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EXTRAS,
Any extra tidbits you want to add go in here.
FACE CLAIM,
Dino, [i]KATEKYO HITMAN REBORN![/i]
OTHER CHARACTERS,
n/a
HOW DID YOU FIND US,
Ote[/blockquote]