Post by walley on Aug 10, 2011 22:34:34 GMT -5
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WALLEY!
the little messenger!
RACE,Kokiri
GENDER,Male
BATTLE ROLE,Support (melee/healer)
BATTLE STYLE,Casual/LS/Story
AGE,35 (appears to be 11)
ALLIANCE,The Kokiri/Lawful Good (Lieutenant character; Kokiri Protector)
PERSONALITY,Positive
- Adventurous
- Courteous
- Kind
- Cheerful
- Bright
Negative
- Rash
- Too bold
- Reckless
- Blunt
- Judgmental
APPEARANCE,
Walley is shorter, like a child should be, and doesn't meet the too short or too high end of the spectrum with his friends. His frame is light and lean, and he doesn't overfeed himself. He is quick in his movements but not very physically talented in terms of strength. Walley has long arms and long legs for his size, but not abnormally so. He is very flexible, and often bends and twirls to show off.
His hair is wild, a bit spiky, and a deep, forest green. His eyes are also green, but they are a lighter, more lively shade. His smile is bright and warming, and he wears it often. Walley wears what is seen in the image above and in the avatar, and never really changes out of it unless he's going to sleep. The outfit also consists of a long, tattered, white scarf that he's had since he was... younger.
WEAPONS,
- DAGGER - A plain and simple dagger fit for a Kokiri to use to whittle or do other small chores. It can also be used for fighting to deal weak damage. Walley keeps it in a sheath located on the back of his waist.
ITEMS,
- LEATHER ARMLET - Simple collection of leather bracelets crafted and given to Walley by his childhood crush.
ABILITIES,
- Forest Healing (====) Level 1 - Walley can heal an ally for 2 full levels of health with a 3 post cooldown.
- Refresh (====) Level 1 - Walley can, to one ally, remove 1 cooldown for all abilities used recently. Has a three post cooldown.
- Esuna (====) Level 1 - Walley can remove all harmful effects (e.g., poison, paralysis, sleep, any other harmful effects besides damage dealt) of ONE ally. Can only be used once per thread.
RACIAL ABILITIES,
- Plant Attack (====) Max Level - The Kokiri enchants a plant, be it a vine, nettle, whatever, into attacking for them. It deals moderate damage to the target, and has a cooldown of two turns.
- Ensnare (====) Max Level - The Kokiri enchants a plant, again, any plant, into holding a target in place, meaning that they can’t move in or out of range for two turns. Ensnare has a cooldown of four turns.
- Vegetative Wall (====) Max Level - The Kokiri summons some plants to form a wall, that can take a total of heavy damage (e.g. it can take a couple of moderate attacks, one heavy, etc. This is a bit easier in LS). The wall lasts for two turns, and if it doesn’t receive heavy damage (two levels of damage) in the first turn, it can continue to remain active until it does (it can still take however much “damage” there is remaining in the second turn (e.g. takes low damage on the first turn, can take 1 and a ½ levels on the second). Has a cooldown of four turns.
HISTORY,
Abe was born in the Sacred Grove, just like the rest of the Kokiri. Really, his life growing up was simple. He played with his friends, he had fun, he partied with his friends, and occasionally he left the Grove to explore. When he did leave, he discovered that the rest of Hyrule was a sight to see, and soon took up a job as a messenger for the Grove, taking things in and out, such as letters and packages.
He went on many adventures in his youth (well, younger days, since he's always in his youth) and has traveled to every single part of Hyrule except for the Snowpeak mountains, which he plans on visiting soon. He still lives in the Grove and still plays with his friends, like he probably will until the day he dies... Unless something comes along and kills him first. Which is likely, since he likes to "adventure" all the time. What a kid.
EXTRAS,
Walley has a THEME SONG, and you can click there to hear it.
FACE CLAIM,
sothe, [i]fire emblem: path of radiance[/i]
OTHER CHARACTERS,
ABE!
HOW DID YOU FIND US,
Oath to Order affiliate.[/blockquote]