Morrigan
Monster
Twilit Fossil White Devil[M0n:-112]
People lie. Results speak for themselves.
Posts: 112
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Post by Morrigan on Aug 6, 2011 15:02:43 GMT -5
x x Stallord - MorriganTwilit Fossil White Devil
RACE,
Monster - Stal
GENDER,
Technically has no gender, refers to itself as 'him', soul's mortal body is female
BATTLE ROLE,
Magic Range DPS
BATTLE STYLE,
LS or Casual. Keep Story away with a Ten foot pole.
AGE,
24
ALLIANCE,
Monster Vanguard
PERSONALITY,
Morrigan is an anti-social woman, generally distrusting people and always thinking the worst of them until proven otherwise. She doesn't believe that people have good intentions, always thinking their true motives are malicious and that they intend to either discard her or eliminate her when they're done. In turn, her intentions with people are generally materialistic and she tries to not get too attached to people. It makes it easier for her to get rid of people herself when she doesn't need them. If someone, for some reason, shows an extreme interest in her, she'll continually question them until they either tell her everything she wants, or leave.
She is a magic user though, and as such, she is a curious person. She doesn't like asking people though, and prefers reading over asking people. She believes that people's written work and visual results speak much louder than a person can, as people have the ability to lie. She will either test a theory or compare it to written work rather than ask someone's opinion on it. It gets the job done faster and it avoids any trivialities; such is how she justifies it to herself.
The thing that keeps her from being a typical 'don the mystic robes and always seem composed and mysterious' wizard type though is a bit of an addiction to death and destruction. Over the years, she's come to understand this specific aspect of herself in order to make herself capable of interacting with people normally (when she chooses to, anyway). She gets something of a euphoric high when she commits destruction or kills someone and at a young age she developed an addiction to that high. While as time passed and she began to settle down, she worked to develop a resistance to this addiction, she can't go without destroying something for too long.
She is an aspirational woman, but she doesn't have an aspiration for power in the political sense, which is really the only thing keeping her from becoming the Emperor. She doesn't feel like dealing with all the paperwork and political nonsense that would come with the position, which is why she is merely a Vanguard. Her aspirations lie in breaking the secrets of magic, discovering new things and improving the old. She's an enthusiast collector of all things magic related, a bit of a hoarder of such things. Tread lightly if you plan to steal from her, as she has the fury of the Goddesses if you try to rob her...
APPEARANCE,
Morrigan isn't an extraordinary woman, standing at around five seven. She had brown hair that's grown out to reach her hips, but she tends to wear it either in twin-tails or in a single side-tail, tying her hair up with white ribbons. Her ensemble is heavily white and blue, though primarily white with blue details. However, her lowest piece of attire is a black long-sleeve with gold trim on the collar and down the middle. Over that she wears a white vest with blue trim on the edges and two metal plates at hip-level. Over that she wears a mid-level white jacket with blue trim on the edges, a taller collar, and a blue stripe reaching around her at shoulder level. The jacket has long sleeves, which have a double-layered wrist that reaches back over her forearm. The inner layer is black with gold trim, while the outer layer is blue with gold trim. On her lower half she wears a white skirt with a blue underskirt, which shows through three slits cut on the white skirt; one over each leg and the third in the back. The white skirt has a blue line going all the way around half way down her shin, and it extends just a bit below the blue under skirt, with white cloth lining the edge in a triangle pattern. She wears a pair of black socks with white metal boots, and on her hands she wears black leather fingerless gloves.
Her form as the Stallord is a very imposing form, reaching at thirty feet high with the lower half of it's body submerged in the sand. It's arms reach out as wide as fifteen feet and it can lean forward to reach about twenty five feet. Overall, a very big, very noticeable being. It has four horns reaching out of its skull and a small mane beneath the skull where the neck meets the skull, set behind it's jaw. Many of it's teeth are broken or missing and it's fangs lack tips, but it is still a bad idea to be caught in it's grip. It's bones are brown from dirt and age, but they're not any less fragile from when he was alive due to good preservation and sheer size. Nobody knows what his lower half looks like, as it is always submerged beneath the ground.
WEAPONS,
- Atlas [Human Form Only]: A staff built by Morrigan for her own use, utilizing various resources she had accumulated with her adoptive father, it is a powerful tool despite it's coloration. It utilizes a cartridge system that Morrigan developed based on guns in the current day, each cartridge holding eight rounds worth of magic energy. She keeps two of these cartridges on her, one pre-loaded into the staff and the other stored on her person, both fully-charged. In a fight, she can take an attack action to restore 4 rounds worth of energy in an empty/partially empty cartridge that is not loaded into the staff.
Morrigan can utilizes these rounds to fire magic attacks from the staff, all of the attacks qualifying as long-range and therefore being able to strike out-of-range targets. One round allows her to fire a beam of magic energy that deals moderate damage to its target. Two rounds allows her to fire a beam that deals a large amount of damage to its target, but this attack itself requires a three-turn cooldown.
ITEMS,
- Grimoire of Morrigan: A grimoire that is kept shut with lock and key when she isn't using it, it is the container for all of the notes that she has on her magic, and also contains the directions of how she constructed Atlas and made it functional. It has no title on the cover or spine, as the outside is completely blank. The pages inside are worded as a philosophical report on people and how one can judge their intentions, so anybody who does not know the cipher cannot decode her notes (which is everybody).
- Tale of the Visions: A separate book from the Grimoire, this one isn't locked nor is it as large as the Grimoire. In it is the details of each vision Morrigan had, deciding the best way to decipher them was to write them down and piece it all together. In this way, she has the complete story of each saga she saw, but she has no names or details; just sad tales of death.
ABILITIES,
- Rain of Light [Lieutenant Slot]: A spell that Morrigan has known for some time, but never really used before simply because it wasn't necessary. Spreading her wings arms, three spots of light about a three feet in diameter will appear in the air around her. Following a charging period, these spots turn into beams of light, shooting at whomever Morrigan designates as the target. This can target up to three targets and each beam deals a large amount of damage (2 levels of damage in LS terms) to their target if they lack some form of protection. Due to the range of this attack, it is able to target 'out of range' targets. The charge period is 1 action and to fire takes an additional action.
LS tldr: 1 Action Charge, 1 Action Fire; 2 levels of damage to each target without protection, can target up to 3 people; Can target 'out of range' targets
- Subterranean Dragon: A special form designed from the dragon that Morrigan saw in her vision, she harnessed the same power that allows her to shift into the form of the mighty Stallord in order to be able to change into this form. However, because it is far from a native form, it can only be maintained for a short amount of time, and there is a time necessary to allow her body to return to normal before she is able to shift again (5 round duration, 5 round cooldown). While in this form, any ability specific to one of her other forms is sealed (including racials), and in exchange she acquires the inherent abilities of the form she takes on.
- Flight: The Subterranean Dragon can fly. Functions the same as Oocca flight (aka she can get that free flight action to fly around).
- Firebreathing: Being a dragon, he has fire breath. Once per round, he is able to let out a furious stream of fire from his mouth to damage his enemies. LS terms, this does one level of damage, and it takes one action to fire. However, it can be used on out-of-range targets.
RACIAL ABILITIES,
- Reassembling [Stallord Form Only]: As a large, oversized Skeleton, the Stallord has the ability to reassemble himself should his body get knocked apart or something for one reason or another, or if his health is reduced to 0. This takes one round of being left alone in order to take place, meaning if someone disturbs the bones too heavily then it cannot take place (meaning if someone accidentally pushes one a bit with their foot, it's fine, but intentionally moving a bone somewhere else will mess with it). The Stallord cannot shift into another form while disassembled. (1 round undisturbed to reassemble)
- Transformation: Because the Stallord's soul was initially within the body of the human Morrigan, the Stallord can shift into her form. The mind of the Stallord is technically that of Morrigan's, but the soul was initially his, and so the physical forms are shared and can be switched between. Morrigan's form is that of a normal human, while the Stallord is a rather large skeleton with it's lower-half submerged in the ground. It's not sure why it's always like that, but it renders the Stallord incapable of normal movement, and so Morrigan is the form that is capable of movement. However, the Stallord's size grants it a good amount of power, and his status as an undead makes him more difficult to kill by martial means (takes half damage from physical attacks, but is physically incapable of maneuvering). Unfortunately, Morrigan's form is the native form of the soul in it's current host, and so the Stallord form can only be maintained for a certain amount of time under the stress of combat.
Stallord Form Duration In Combat: Up to 5 rounds Stallord Form Duration Out Of Combat: However damn long she wants ಠ_ಠ Stallord Form Cooldown In Combat: However long the form was maintained
HISTORY,
Morrigan was born to a normal human family a happy girl in Castle Town. She seemed perfectly normal at first, and her parents were overjoyed that they had such a wonderful child. First few years were fine, as she was still learning to walk, talk, and other such basics of life, and she even began to manifest a bit of magical talent in these years. That only really served to make her parents happier, as it meant their child had talent as well and would be able to make a successful career as a wizard in their eyes. They planned to encourage her to pursue a life using the gifts life gave her.
Of course, then her fifth birthday happened. They were playing a birthday game involving hitting a target with a stick, and she was up first. They blindfolded her and set the target against a tree, being just outside Castle Town with her parents and a group of her friends. She began to walk towards the target, but she then walked towards one of her friends. Despite everyone telling her she was going the wrong way, she kept walking, and once she bumped into him began hitting him with the stick. She got in three hits before everyone intervened. They skipped her turn after that and had others go, taking the injured child home and sitting her off to the side.
They thought it was an accident, but she planned on doing that. She felt a strange urge to attack him when she was handed the stick, and when the weapon met flesh, she felt more joy in her body than she felt all her life. She wanted to feel that more, because it felt good. Nothing else she did replicated that joy. She tried to hurt her friends time and time again, not even attempting to hide them as accidents, and it eventually got to the point that she began attacking her parents. They had no idea what was going on, and after a month of constant attacks despite them continually telling her it was wrong, assumed their child was possessed by some sort of malicious spirit.
Every attempt at exorcism failed, and she continued her acts. Eventually, they assumed it to be a lost cause and tried to end her life so that she wouldn't continue to live a life of suffering. However, every time they tried, she'd blast them with magic, keeping them from achieving their goal. With no idea of how to save her and no success killing her, they abandoned her, leaving her out in the woods to die at the hands of nature, which would hopefully have more success than them.
In the woods, she was found by an old wizard that had rejected society and moved away to continue his studies. He was out picking mushrooms when he stumbled upon the child, and when she attacked him, he easily repelled her with a magic shield. She then tried blasting him with magic, but that too failed, and that was when he took interest in her. Reasoning with her in the way a child could understand and taking her in, he began teaching her in the ways of magic. He quickly learned of her urges for murder, and until she could learn to resist them herself, he sent her out each time to go kill an animal, which they would eat for supper.
This continued as a regular life for quite some time, and eventually, through a combination of magic and technology that she stole from the town with the help of her adoptive father, she managed to craft Atlas. This was around the age of nineteen, when she was somewhat adept in the main art of magic that she knew; destructive. However, it was around this point she also began having visions. These visions were strange, and came up at random points throughout the day, even some came to her in her dreams. The visions came in three seeming 'sagas', which went something like this:
An ancient, powerful dragon reigned over the mountains, claiming dominion over the inhabitants of the rocky terrain that were below. The dragon could fly through the sky and see anything that went on. Those who did not appease the dragon would die before they knew what happened, their corpses being consumed and life continuing on as if that person wasn't around. This tyranny went on for ages, until one day, a powerful sage was capable of fending off the dragon's attacks and killing it, hiding its remains deep within the volcano that sat in the center of their mountains until it was later moved to the desert.
Some time after the dragon's reign ended, a powerful beast moved into the volcano, claiming it as it's own territory and using it's spawn in order to fend off those who may wish to enter it's territory to claim the treasure within. It controlled the volcano as it's own for some time, until the people it was defending it's territory from sent a child to slay it. Despite it's spawn and it's own might, the beast was slain, most of it's remains burning away in lava but the rest were moved to the desert, to avoid bringing more trouble upon themselves.
A monster created from the damned and the fallen, created to slay all those who were thrown before it. It did it's job with glee, finding the only joy in it's life from ending the lives of others, as it was given no other pleasure. It killed and then ate those that it killed. That was it's way of life, the only life it knew, and the only life it was permitted to know. It never knew to ask questions or wonder why it was forced to live this way, so it never did, and it enjoyed what it did with an almost extreme manner. Eventually, a hero was thrown before it, and it's efforts to kill the hero were thwarted. The hero ended it's life and it was left to rot, it's creators making no attempt to save it.
Over the period of three years, each of these sagas unfolded in her visions, and she began to write them down so she could discern what they were trying to tell her. After the third vision, she felt the powerful urge to travel, to go to a certain place that she didn't know what it was. When she told her Master, he immediately tried to kill her, fearing that she would reveal his location to outsiders. When she was able to defend herself and convince him that she wasn't leaving after all, he eventually quit and left her alone.
That night, when he slept, she destroyed his little hut in the woods with her magic, finally succeeding in killing him and being able to leave of her own will.
She traveled all across Hyrule, trying to find the place that she felt the urge to go to, eventually managing to discern it's location as the Arbiter's Grounds within the desert. She arrived, and after fighting her way through the undead contained within, found a large skeleton sitting at the top of the tower, it's lower half buried in sand. She touched it's skull, and her whole world went black. When she was able to see again, she saw a skeletal hand responding to her movements, and after but a moment she discerned that for whatever reason, now she was the very skeleton she found.
And then a man appeared in the chamber, coming the same way she had just come moments prior. She assumed it was some man who had followed her with the intent to kill her or something of the sort, and so she lashed out with her new found physical power as this large being. However, the man's body turned black, and all of her attacks proved useless. Realizing physical power wouldn't work, she began to fire magic shots at him, but that too proved to no avail as he continually dodged. With everything having failed, she began trying to figure out what he wanted from her. After a bit of confusion and explanation, she finally got her answer; beat someone named Vaati, and then afterwards kill any that oppose his reign, as it seemed the guy was also the Monster Emperor. Following some questioning to satisfy that this guy wouldn't just kill her when her use was up, she willed herself to be able to move, and so shifted from the skeletal form into her human form.
And that was how she became one of the Vanguards of Nightmare Darklight, Monster Emperor.
EXTRAS,
VIVA LA VOLDONGOLORD.
FACE CLAIM,
mahou shoujo lyrical nanoha, [i]takamachi nanoha[/i]
OTHER CHARACTERS,
Hong Chi Zanshi (I'm dropping her, so I'm using this account for Stallord)
HOW DID YOU FIND US,
Been here.
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Post by Owen Enders on Aug 8, 2011 21:24:22 GMT -5
Good evening, Saber.
I will state before I go into detail about the moderations that the general power level of this character amused me somewhat. Needless to say, this post will be mainly about powering a few things down. So, let’s get down to business.
Atlas A nice design for a weapon, we have issues with it though. We can’t let you have that many versions of the weapons with anywhere near the power that you intend to have with it; being as the power-level is ridiculous. You’ll need to edit it to only deal [Moderate] damage with the two-rounds like you’ve stated. You can also have the staff deal [Large] damage with the three-rounds like you’ve stated, but it will require a three-turn cooldown before the staff can be used again. You won’t be allowed to use [Massive] damage attacks with the staff at this level, so you’ll need to remove that.
I assume that you’ll be aware that these attacks won’t be unavoidable, although their nature as a projectile will indeed make them difficult to dodge, but not certain to strike.
Rain of Light First of all, you will need to clearly define “multiple” for the amount of light spots that appear, as you could simply create as many as you like, which would obviously still be “multiple”; there’s no limit. You state that you can target up to 5 people, meaning you could have 20 spots and still have them all target 5 people with various splits, you don’t really specify anywhere that you cannot do that (even if you don’t intend to do that). Please specify a limit of spots to be created; I think 5 will suffice for targeting 5 people.
Next on the agenda is this massive damage business… which is again, a no. This will be brought down to dealing [Large] amounts of damage and you can use a turn to charge them up and then use an action slot in the following turn to fire them (all must be utilized in that turn). I’m rather surprised that you seem to have forgotten the cooldown period here, which I think having it set to three turns would be quite appropriate.
Yes, I have considered this is your lieutenant slot ability.
Racial Abilities: Transformation You’ll need to edit this to state that you can only hold Stallord form for up to 5 turns, with a cooldown of up to 5 turns dependent on how much you use it; aka, a turn for each turn you hold the transformation. This is generally how we’re going to handle the larger monsters, such as yourself.
I will warn, these changes may extend further depending on the views of the other staff, of which we’re all going over this account to ensure we’re content with the level this is scaled down by. In particular, your Subterranean Dragon ability result in you being asked to power it down. I, myself, will be consulting with the others about this ability.
Reply when you’re done with the edits.
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Morrigan
Monster
Twilit Fossil White Devil[M0n:-112]
People lie. Results speak for themselves.
Posts: 112
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Post by Morrigan on Aug 8, 2011 22:26:43 GMT -5
Atlas: Worked out as discussed on msn.
Rain of Light: Damage has been lowered to Large. Charge/Cooldown Time will be worked on with Rwaht.
Transformation: Adjusted as requested.
Subterranean Dragon: Going ahead and getting this out of the way, hopefully. Will quote here what I said on msn for other staff to see.
"Because it's effectively the same as if I had made the character a Dragon, and then given an ability to turn into a skeleton. It's me using a slot to seal my current racials, and temporarily gain different ones. Because it seals anything specific to other forms, it seemed to be fine So I wouldn't be able to use Stallord Racials or Atlas, given her current layout. I'd have dragon racials and Rain of Light. Just like as Stallord, I have the Stallord traits and Rain of Light, but also no Atlas. It's not like half-shifting between forms and acquiring the abilities of all of them at once."
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Post by Rwaht on Aug 9, 2011 15:33:16 GMT -5
With Medy's edits, your staff is okay, and works out roughly to be of a similar level to an already-approved ability, my Leoking.
Reasoning:
What Leoking has: 6 ammo 1 action slot, restore 3 ammo up regular attacks to moderate damage, rangepush OR do moderate damage, long-range, rangelock
What you have: 8 ammo 4 ammo reload moderate damage straight-up OR heavy damage, 3 post cooldown.
Your ability basically has increased versatility, dependability, and power output, but one of its abilities needs a cooldown and the range option isn't there. So they work out to be more or less on the same power scale. Adding a massive-damage ability to that would be overpowered, so yeah, Medy's got it right. I just wanted to post that to clear up any confusion about Leoking, and to explain how approving abilities and whatnot on here works. We more or less stick to precedent (one such precedent being that "massive" damage attacks can never be gotten off straight-up; they need some sort of charging period, a unique condition such as consuming two action slots, or something else, to make them doable) to make sure everyone's on even footing. That said....
Rain of Light:
That's potentially 10 levels of damage that you can distribute as you want. Even with that kind of charging period, 10 levels is too much. Either change it so that multiple bolts can't attack one target, or you're going to REALLY reduce the number of bolts, because as is, that's OP. Even with a long-charging time. As a general rule of thumb: you will never get an ability that will autokill one target on one ability, not even if you include absurd caveats. Period.
I'm fine with Subterranean Dragon. Compare it to, say, an ability that passively buffs all damage by a half-level (ensuring that Attack does at least moderate damage, and others do more), it itself is not that deadly because it only does moderate damage without buffing other stuff and gives you a relatively minor ability aside (an extra-manoeuvre has been generally established as not taking up an entire magic slot).
Now we get to the Monster Racials.
The first is fine, but mention specifically that it takes an entire post to reassemble and that he's very vulnerable when he's just been rebirthed.
The second is overpowered for a Monster slot, because it could very well qualify as a full MS; monsters don't get quite that much breathing room. You'll have to forfeit either the damage reduction or the power boost. For the record: forfeit the power boost. You already have a one-off moderate damage ability in your firebreath, having another is only redundant (but unfortunately means I can't approve your Stallord ability in itself).
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