Post by Vriska on Jun 25, 2011 19:43:04 GMT -5
[/color]x x
VRISKA BRIGHTEYES
RESTITUTE EXPATRIATE
RACE,Oocca & Minish Hybrid [Minish Dominant]
GENDER,Huge *****
BATTLE ROLE,Mezzer/Off-Tank Hybrid
BATTLE STYLE,Casual/Technical/Story
AGE,Twenty
ALLIANCE,N/A
PERSONALITY,
Positive
- Dedicated
- Caring
- Intelligent
- Brave
- Intense
- Confident
Negative
- Caustic
- Vicious
- Unstable
- Insecure
- Capricious
- Hella Issues
APPEARANCE,
How to describe a girl like Vriska Brighteyes? She‘s definitely not someone you see every day, that‘s for sure. In fact, you might even say she‘s unforgettable. There‘s two kinds of hybrids in this world. One is the kind you see almost every day: Two people of different races decided to get freaky and whoopsy daisy another abomination to feed. Or not. The second kind are the mutts. The freaks. The all-bloods where you can‘t really tell where one parent ends and another begins. Imagine a giant party attended by people of all shapes and sizes. Now spike the punch. That is Vriska.
Gee. Where to start? Generic stats first, I guess. She‘s like that sometimes – making you dig hard to find the details, I mean. Certainly not generic. She‘s about five feet three inches – though you certainly wouldn‘t know it just by looking at her. Her horns add a few inches to that – two curved horns starting a deep red-orange at the base and fading into a bright yellow at the top. The right one – her right, not yours, chumpass – ends in a wicked hook. The other is topped with a sharp half-moon like a pincer. The Expat‘s hair is a jet black mane running wild down to the small of her back – like herself, it is lovingly cared for yet somehow manages to spring back into a hot mess in minutes.
I think we need to stick with the hair for a bit longer. There‘s more to it than meets the eye – just like Vriska. And Transformers. But mostly Vriska. Under all that hair stiff black feathers sprout in a rough coating from her scalp – you can see glimpses of them if she‘s not being careful, but she‘s always careful. This coating runs down the back of her neck and down to her shoulders. By then the black has yielded almost entirely to a dull, lustreless grey that blends almost seamlessly with the stone-grey of her skin. All the better to hide why she keeps her hair so long. On Vriska‘s back are two small, useless wings. Badly-proportioned and emaciated from never being moved at all – and indeed, they barely even twitch unless Vriska consciously moves them, as she lacks the connection an Oocca should have to her wings. Rather than feeling like an extension of her body, it‘s like they‘ve been grafted on. Or maybe it‘s a psychological issue – if nobody can see them, and she can‘t feel them, then they don‘t exist. One thing is certain: You‘re sure as hell not going to find out.
Hrm. What else? Are you looking into her eyes? Count ‘em. How high did you get? Two? Eight? Well, if you’re going for a perfect hit, the answer is one. One eye. Deep-yellow from end to end with an all-black pupil. If you’ve been following us so far, you’ll know what I mean when I say this is her right eye. Her other eye isn’t exactly the one she was born with, though it’s a dead-ringer for it color-wise. The main difference is this one has seven pupils total – one central pupil encircled by six smaller ones. A common tactic she uses to test your character is by catching your gaze and holding it. The longer you can look her in the eyes without freaking out the more she likes you. She might even give you a smile. She smiles like an army – each tooth is a shining blade.
I’m probably forgetting something here. I’m not doing the whole wardrobe thing because frankly I don’t feel like it and if she catches me going through her clothes there will be blood. And then she needs to do the laundry again and she’ll never forgive me. So… body type? The woman is built like a cheetah. Slender, long-limbed and all lean, hard muscle. Life’s beaten her like a side of beef and she’s learned to hit back hard. How hard? The same incident that cost her one eye also cost her a goddamn left arm. What did she do? She got another one. It’s robotic, moves like she’s had it since birth and she’s actually pretty okay with it. She’s always had to squeeze life by the sensitive bits. This just means she can squeeze harder.
WEAPONS,STRONGarm
Vriska’s left arm is a robotic prosthetic. It moves like it’s a part of her body – probably because it is, dunkass. Didn’t you see the picture? It’s up there somewhere. She never gets tired using this arm – an advantage in so many very ways – and the only limit to its strength is when the steel starts to break. It also comes with a kind of force-feedback hooked up to her sense of touch. She is always aware of exactly how much force she is exerting, and if anything is damaged.
Technical Effect: Physical attacks do an extra half-level of damage.
Iron Maiden
A sword passed to Vriska by her brother, the Iron Maiden is a masterwork sword that's been passed from Lord to Lord for generations. She hates this thing.
Cudgel
Vriska has taken to carrying around a short cudgel while on duty.
Technical Modifier: Attacks made using the cudgel are nonlethal. If an attack would kill, the target is simply rendered unconscious.
ITEMS,The only item of import Vriska carries is a small framed picture of a smiling Minish woman.
ABILITIES,VISION EIGHTFOLD”Hello ladies. Look at your stats. Now back to me. Now back to your stats. Notice anything different?”
In a fight against Vriska your best chance is to strike when she can’t see you. Why? Because the moment she looks at you, she can open her Vision Eightfold and shut you down. Vision Eightfold is effective within Vriska’s field of vision and allows her to cast a selection of debuffs on a target or targets within Vision Eightfold’s effective range.
- White Seal: For eight posts, the subject of the White Seal may not regain health. They may however purge themselves of status effects. White Seal does not prevent resurrection. White Seal has a cooldown of two posts.
- Weaken: For seven posts, anyone hit by Weaken has their damage output decreased by half a level. This does not bring the basic Attack action below half-level damage. Weaken has a cooldown of three posts.
- Hex: For six posts, Hex reduces the effect of positive buffs on a target by one. Passive buffs have their effects decreased by one while active buffs have their duration decreased by one. Hex covers already-active buffs and buffs that hit the Hex-ee while Hex is in effect. Hex has a cooldown of four posts.
Vision Eightfold’s effects can be spread on to multiple targets, but only one of each effect can be in the field. The duration of each effect is decreased if there is more than one Vision Eightfold effect latched on to the target. For every effect stacked on to one target, the duration of the effects below it is decreased by one post. Using Vision Eightfold under the Technical Style counts as one action slot no matter how many effects are doled out. Additionally, if Vision Eightfold is placed on a cooldown by an enemy ability the ability as a whole shuts down for the duration, though already-active effects keep ticking. Vision Eightfold also grants Vriska the ability to see through environmental cover, but not magical shielding.[/blockquote]
TURNABOUT
[/color]”You best check yourself before you wreck yourself, fool. This is my house.”
Turnabout is directly related to Vision Eightfold in that one cannot be active without the other. Turnabout is essentially the polar opposite of Vision Eightfold. While the former debuffs the opponent, Turnabout buffs Vriska. Each Turnabout is linked directly to a Vision Eightfold and therefore Turnabout is used simultaneously with Vision Eightfold and cannot be used independently.
- Turnabout [White Seal]: As long as White Seal is active, Vriska gains a minor passive regeneration. In technical terms, this equates to half a level per post.
- Turnabout [Weaken]: As long as Weaken is active, Vriska gains a slight damage increase. This equates to half a level.
- Turnabout [Hex]: As long as Hex is active, the duration of non-Turnabout buffs affecting Vriska is increased by one post. Does not affect passive buffs.
ALLBLOOD
[/color]”I don't normally turn into an animal, but when I do, I'm also a Zora.”
Somehow, Vriska has the power to shapeshift into any race. She still doesn't know why. Allblood is an ability that, when used, replaces Allblood with one of the following racial ability sets.
- Oocca
- Zora
- Kokiri
- Fairy
Outside of battle this may be used any time. If battle should start, Vriska must choose one racial ability set and Allblood is locked in on that set until the battle ends. If a new battle begins in the same thread, Allblood may choose a new set, but the fact remains that Allblood may not change sets mid-battle.[/blockquote][/size][/blockquote]
RACIAL ABILITIES,
Minish Dominate [Shapeshifting][/b] Vriska’s animal form is that of a jet-black crow.
Invisibility: The Minish temporarily turns invisible, meaning the enemy cannot target them in the next turn; if they find themselves in an area-of-effect attack, they are still vulnerable, however. Meanwhile, a physical attack used while Invisible deals an extra level of damage. Invisibility only lasts for one turn, and has a cooldown of five posts.[/ul] [/size][/blockquote]
HISTORY,
As is common knowledge, the previous Lord and Lady of the City in the Sky were Jyshra and Eyr respectively. Their son and heir apparent was named Ryst. They were a very happy family. Those were halcyon days.From Latin Alcyone, daughter of Aeolus and wife of Ceyx. When her husband died in a shipwreck, Alcyone threw herself into the sea whereupon the gods transformed them both into halcyon birds (kingfishers). When Alcyone made her nest on the beach, waves threatened to destroy it. Aeolus restrained his winds and made the waves be calm during seven days in each year, so she could lay her eggs. These became known as the "halcyon days", when storms never occur.
For reasons unknown, Jyshra took a lover. Her name was Meena, a Minish woman nobody saw coming. Least of all the Lady Eyr. Unfortunately it was too late for protest, as the union had already spawned a child. A twisted little thing they named Vriska. Lord Jyshra let them stay in the palace, and Meena stayed low and quiet, but close. She was in love, you see. Some might even say hopelessly in love. What hope did an outsider have against the jealousy of Lady Eyr?
Years passed. The young lord Ryst took an interest in his sister, and as soon as she could walk she followed him everywhere. Whether Ryst knew what was about to happen or not remains a mystery. It happened slowly, over the course of a decade or so. First they were moved out of the palace and into a private manor. Then into a house in the city. Then the presents stopped coming – that one lifeline that proved that her absentee father still cared. Then the money dried up, and Meena had to find work. Any work.
It turns out a determined Lady can access a lot of blacklists. Vriska doesn’t remember when her trust in her father finally broke, but break it did. She did what she could to help out and found out that the bastard daughter of the lord of all things lower-stratospherical has a surprising amount of power. All she had to do was find the right people and ask them things. Little, innocent, utterly inconsequential things and teeny tiny favors.Individuals born when the Sun is in this sign are considered Scorpio individuals and are extremely powerful. Under the tropical zodiac, the Sun enters Scorpio on October 23 and exits on November 22. Under the sidereal zodiac, it is currently there roughly from November 16 through December 15. The Sanskrit name of Scorpio in Hindu astrology is Vṛścika.
Sadly, there’s only so much a bastard can do. No matter how close she toed the line, Vriska could only prolong the downward spiral. They spent years with their lives hanging by a fine thread. Meena worked herself to the bone every day, Vriska played the system for all it was worth, and deep down they both knew they couldn’t keep doing this forever. Meena fell ill. She was quarantined to prevent her illness from spreading. For months, Vriska’s only contact with her mother was through letters. Meena told her daughter, well, everything. And Vriska couldn’t help but do the same. And while everything was laid bare, Vriska got to watch her mother’s handwriting go from neat, perfect curls and strokes to a weak, spidery scrawl to the rough dictated glyphs of the healer who took care of her that were somehow alien and wrong.
The healers and the free clinics and what doctors Vriska could strongarm into coming to her aid could only do so much. At the end of the day, death is death. In desperation, Vriska even petitioned her father for help. The letter she sent was even polite.
There was no answer.
Meena died in her sleep. Ryst did his best to be there for her. She couldn’t blame him for what happened. Not logically. In fact, he’d done his best to help Vriska and her mother over the years. It wasn’t his fault. But she resented him anyway, if only because he was the closest thing she could get her hands on.
The worst the universe could throw at her had passed. But that didn’t stop it from getting a few more blows in. It wasn’t long until Vriska was summoned to the palace to see her father. She was being put on trial. Apparently she’d gone too far near the end there – threatening the Sky Lord and several lower nobility with blackmail and a list of smaller crimes really too long for her to remember clearly. What does it matter? She was exiled to Hyrule. Sixteen years old and already an enemy of the state. She packed up her belongings, called in what favors she could and left for Hyrule.
Here’s the scenario: A sixteen year-old hybrid of two of the least-seen races in Hyrule with no experience with land-dwellers and absolutely no knowledge of the Hylian language and still reeling from her mother’s death is dropped into Hyrule.
Question: How long before everything goes horribly, horribly wrong?
Answer: About one year.
She was actually managing to forge a life on land. Kind of. She’d heard there were Minish living in Faron Woods, so she was on her way to find them. The moral of the story here is that Minish aren’t the only people living in Faron Woods. And when some of these people see a grey-skinned, horned hybrid who is also a quite defenseless seventeen year-old girl walking alone in a dark forest their first thought isn’t “Oh my stars and whiskers, what are you doing out here all alone you poor thing? Lawks.”
She tried to fight back. It went about as well as expected. She’d be dead if it wasn’t for a stranger (there are still nights when she thinks she’d be better off that way but she pushes it down because who needs sleep anyway) who saved her life. As she lay there brutalized and dying, a white angel descended from the sky and set the world on fire. He picked her up (though at the time she didn’t want to be touched ever again) and they were flying. She tried to scream, but her mouth wasn’t working right.
She woke up a few days later. The stranger had brought her to the house of a young woman named Aerith – a herbalist who’d somehow managed to keep her alive long enough for the stranger – Rwaht Orin, she heard him say – to bring in a proper healer. Knowing when the universe was throwing her a bone, Vriska stuck around, traveling with Rwaht as he fought to protect underprivileged hybrids everywhere. Somehow despite Vriska’s naturally acidic attitude the two of them became friends, and even Aerith seemed to tolerate her.
That’s where she’s been for the past three years. In exile, fighting for the hybrids the world seems intent on beating down into the mud. Why shouldn’t she? She’s been there, done that, and it sucks.
EXTRAS,
Vriska does not wear glasses. Her faceclaim does, but ignore those. And yes I kept the name.
FACE CLAIM,
[b]Homestuck[/b] Vriska Serket
OTHER CHARACTERS,
N/A
HOW DID YOU FIND US,
Helped build the place.[/blockquote]